-
-
Notifications
You must be signed in to change notification settings - Fork 21.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Console window on C# project #33410
Comments
Godot in debug mode (non-release) is a console application by default. Is it different with Mono? |
I don't know. The built-in console outputs a fair amount of debug information, warnings, etc. so it's not suitable for use by players who use a screen-reader. I also can't write Or did I misunderstand what you mean? |
Hmmm, I don't think it's possible to have, like, another console. The console you see in Godot IS the native console, so it's impossible to use it in another way. But if it's for accessibility purposes, you might be interested in this #14011 |
I suspected as much. Thanks for the feedback. I'll look into the screen reader issue you mentioned. |
Hi,
I'm trying to create a Godot game that has the main game window, but also the actual console window (native console). This is for accessibility purposes - blind players can use the console window naturally with a screen reader to hear descriptions of the game and type in commands.
I seem to always explain this poorly, so here's a simple video of what it looks like: https://twitter.com/nightblade99/status/1191919468882145280/video/1
I wrote this project in MonoGame, and simply edited the
csproj
of the default project to be a console project. I tried the same thing with Godot, but evidently it uses the compiled library, so it won't work.Is there any way to create something like this in Godot? I'm looking for a Windows (ideally, desktop) C# project with a native (not emulated) console.
The text was updated successfully, but these errors were encountered: