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Screen turns completly black if shader changed on GLES2 #32479
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No error in the terminal? |
I guess it's likely caused by #31845. |
You right it's from that PR, I've checked |
Thats strange - Im unable to reproduce it on new project but it will on - |
I can confirm that render modes don't seem to change anything, but did they ever work on GLES2? Maybe they're only implemented in GLES3.
This project also seems to work fine for me, weird. Maybe delete your |
IIRC render modes are GLES3 only? |
@Zireael07 That's correct, see #27018. |
Hmm.. probably some environment bug, in the scene |
Anyways, after cleanup the *.gen shader files again Its no longer happens ( which is weird cuz deleting it several times before but it have no effect) |
they did'nt worked on GLES2 for a long time, i remember i had to use GLES3 mode when i been working on vertex shader's to see wireframe preview. |
Godot version:
bf1c81a
OS/device including version:
Win10/GTX1060
Issue description:

Steps to reproduce:
Create a MeshInstance, add a shader to it and try to change...
Note: its different from #32458 - this issue happens every time the shader changed, and the screen turns completely black, not only background...
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