You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OS/device including version:
linux, Chrome 73, Firefox 65
Issue description:
launching 2D Particles Demo in Chrome: GL ERROR :GL_INVALID_OPERATION : glDrawArrays: transformfeedback buffers : buffer at index 0 is bound for transform feedback and other use simultaneously Firefox has no error and display particles
Update:
Chrome 76 have fix this bug, updating to Chrome 76 fix all GPU particles in Godot, that linked test-project work, also my other project that use GPU particles also now work in Chrome(76+)
Godot version:
3.1
OS/device including version:
linux, Chrome 73, Firefox 65
Issue description:
launching 2D Particles Demo in Chrome:
GL ERROR :GL_INVALID_OPERATION : glDrawArrays: transformfeedback buffers : buffer at index 0 is bound for transform feedback and other use simultaneously
Firefox has no error and display particles
Steps to reproduce:
https://godotengine.org/asset-library/asset/118
Export 2D Particles Demo to HTML5/WebGL build and launch in browser
Minimal reproduction project:
https://godotengine.org/asset-library/asset/118
The text was updated successfully, but these errors were encountered: