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If you append an array to itself, the game crashes without showing any errors or printing any text before the append is done making debugging the crash extremely difficult.
Steps to reproduce:
Create array. Next, print something. Then append the array to itself. Run. You will see the game crash WITHOUT the print working and you get no error messages. SelfReferenceBug.zip
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Godot version:
3.1
OS/device including version:
Ubuntu 14.04
Issue description:
If you append an array to itself, the game crashes without showing any errors or printing any text before the append is done making debugging the crash extremely difficult.
Steps to reproduce:
Create array. Next, print something. Then append the array to itself. Run. You will see the game crash WITHOUT the print working and you get no error messages.
SelfReferenceBug.zip
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: