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OS/device including version:
Artix GNU/Linux Kernel 4.14.90
Issue description:
Greetings.
I've been experiencing a crash when I click in the Open Editor button when I try to edit a TileSet in a Tilemap in the inspector docker. So far this only happened to me with TileSet nodes but I did not try with every possible node out there.
Feel free to close this issue if you consider it is a duplicate of any of the similar already open issues I wasn't sure how to proceed here so I decided to open this one and give you links to the similar ones so you can decide how to proceed and probably add any useful information that I could provide in this report.
On my tests, the problem only appears after use the Open Editor button in the resource for the first time, it looks pretty non deterministic to me as some times it happens at the second try and others after six or seven tries.
Thread 1 "godot.x11.tools" received signal SIGSEGV, Segmentation fault.
Set<BaseButton*, Comparator<BaseButton*>, DefaultAllocator>::front (this=0xa699640) at ./core/set.h:573
573 Element *e = _data._root->left;
(gdb) print _data._root->left
Cannot access memory at address 0x11
(gdb) list
568 Element *front() const {
569
570 if (!_data._root)
571 return NULL;
572
573 Element *e = _data._root->left;
574 if (e == _data._nil)
575 return NULL;
576
577 while (e->left != _data._nil)
Steps to reproduce:
Just create a new Scene add a TileMap node and create/attach a TileSet to it, then use the Open Editor button in the resource, move to another node in the scene, come back to the TileMap node and press the Open Editor again until you crash the editor.
Godot version:
2c118d7
OS/device including version:
Artix GNU/Linux Kernel 4.14.90
Issue description:
Greetings.
I've been experiencing a crash when I click in the
Open Editor
button when I try to edit aTileSet
in aTilemap
in the inspector docker. So far this only happened to me withTileSet
nodes but I did not try with every possible node out there.Feel free to close this issue if you consider it is a duplicate of any of the similar already open issues I wasn't sure how to proceed here so I decided to open this one and give you links to the similar ones so you can decide how to proceed and probably add any useful information that I could provide in this report.
On my tests, the problem only appears after use the
Open Editor
button in the resource for the first time, it looks pretty non deterministic to me as some times it happens at the second try and others after six or seven tries.Traceback:
And this is from GDB
Steps to reproduce:
Just create a new Scene add a
TileMap
node and create/attach aTileSet
to it, then use theOpen Editor
button in the resource, move to another node in the scene, come back to theTileMap
node and press theOpen Editor
again until you crash the editor.Related Issues and commits:
Let me know if I can do something else to help you help me and thank you for all your work and effort on this engine, it is pretty awesome.
Regards.
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