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Godot 3.1 - AnimationTree #23664

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Tommel1234 opened this issue Nov 12, 2018 · 1 comment
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Godot 3.1 - AnimationTree #23664

Tommel1234 opened this issue Nov 12, 2018 · 1 comment
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@Tommel1234
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Godot version:
3.1 alpha 2 mono

OS/device including version:
Windows 10 - Geforce GTX 1070

Issue description:
I got some problems with the AnimationTree there is more than one instance of the scene using the same AnimationTree. The animations seem accelerated. For example, I got a scene with a player and 1 enemy.. Everything work fine.. but if I duplicate the enemy scenes. the enemies animation are super fast !

I had the same problem with my player because it was using the same AnimationTree.. I had to make the "Tree root" unique to fix my player animations speed

I recorded the issue

https://youtu.be/4t1vj8V7T7w

It may not be a bug.. but i have not find how to fix it on different instance of the same scene.

@akien-mga
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Duplicate of #22887, fixed already in the master branch.

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