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OS/device including version:
Windows 10 - Geforce GTX 1070
Issue description:
I got some problems with the AnimationTree there is more than one instance of the scene using the same AnimationTree. The animations seem accelerated. For example, I got a scene with a player and 1 enemy.. Everything work fine.. but if I duplicate the enemy scenes. the enemies animation are super fast !
I had the same problem with my player because it was using the same AnimationTree.. I had to make the "Tree root" unique to fix my player animations speed
Godot version:
3.1 alpha 2 mono
OS/device including version:
Windows 10 - Geforce GTX 1070
Issue description:
I got some problems with the AnimationTree there is more than one instance of the scene using the same AnimationTree. The animations seem accelerated. For example, I got a scene with a player and 1 enemy.. Everything work fine.. but if I duplicate the enemy scenes. the enemies animation are super fast !
I had the same problem with my player because it was using the same AnimationTree.. I had to make the "Tree root" unique to fix my player animations speed
I recorded the issue
https://youtu.be/4t1vj8V7T7w
It may not be a bug.. but i have not find how to fix it on different instance of the same scene.
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