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The vertices of the default sphere mesh are changed in the vertex shader. Without an external
animation, the shadow does not refresh the shape. It happens in both the editor and the app.
The workaround is to add a small translation animation to the spatial node. See the test below, the translation ends after 5s:
The text was updated successfully, but these errors were encountered:
Godot 2cde466
The vertices of the default sphere mesh are changed in the vertex shader. Without an external
animation, the shadow does not refresh the shape. It happens in both the editor and the app.
The workaround is to add a small translation animation to the spatial node. See the test below, the translation ends after 5s:
The text was updated successfully, but these errors were encountered: