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Compile Godot with Clang 5.0 with the mingw32-64 and posix threading. #11340
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I couldn't get lto working. 9678231 Broke ubuntu xenial's mingw.
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I was able to compile with mingw clang today. https://github.com/mstorsjo/llvm-mingw/releases/tag/20191230 Install bin into path
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Ubuntu Linux (Bash for Windows); Godot master;
Issue description:
Allow the use of Clang 5.0 with the mingw32-64 ONLY WITH posix threading.
Steps to reproduce:
Now allows:
Also depends on #11333.
Issue tracking wclang + posix threading tpoechtrager/wclang#37
Issue tracking clang 4.0 support tpoechtrager/wclang#31
Issue tracking static causes multiple symbols to be defined https://github.com/Alexpux/MINGW-packages/issues/1819
Issue tracking
Cannot compile with "-static" when using exceptions
tpoechtrager/wclang#32The text was updated successfully, but these errors were encountered: