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print_verbose makes build fail when scu_build=yes #101966

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ydeltastar opened this issue Jan 23, 2025 · 1 comment
Open

print_verbose makes build fail when scu_build=yes #101966

ydeltastar opened this issue Jan 23, 2025 · 1 comment

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@ydeltastar
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Tested versions

  • 4.4.beta

System information

Windows 11

Issue description

The print_verbose macro is causing one of the CI jobs that uses scu_build=yes to fail in my PR although I didn't modify the file calling it.
https://github.com/godotengine/godot/actions/runs/12934119444/job/36074414239

My local build also fails when I use scu_build=yes but works fine otherwise.

[100%] godot\core/debugger/remote_debugger_peer.cpp(172): error C3861: 'print_verbose': identifier not found

By the way, it works if I replace it with WARN_VERBOSE.

Steps to reproduce

Minimal reproduction project (MRP)

N/A

@matheusmdx
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I can confirm that cherry-picking the mentioned pr and trying to compile with scu_build=yes in MSVC 14.3 results in the error (i cherry-picked before the change in the pr that replace the print_verbose for WARN_VERBOSE)

Image

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