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Describe the project you are working on:
A 3D spaceship game.
Describe the problem or limitation you are having in your project:
(I'm talking about the Godot Editor)
I have many MeshInstance nodes that I need to change position, rotation, and scale. I'm reusing some meshes and making duplicates so my hierarchy is very messed. When I use arrow keys on my keyboard to navigate, I can't see the MeshInstance highlight that occurs normally if I click instead. It confuses me a lot because for me it is faster to duplicate many meshes to prototype my spaceship models (some of them are huge and have a lot of nodes) and don't rename or order them, so I need to see what is the node selected but it doesn't show the highlight.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
I want to see the current MeshInstance highlight when using up and down arrow keys.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Just select the MeshInstance in the editor using up and down and show the highlight (like when I click) it on editor viewport.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I think it is very useful and standard behavior so it needs to exist in the engine. And it will be used very often.
The text was updated successfully, but these errors were encountered:
While this should be fine for 2D projects, selecting meshes can be slow if they have a lot of materials assigned, so I'm not sure if this is a good idea yet.
It does not need to select exactly the mesh. Only show a highlight at the corners as it does when you click to select. I mean, I want to select with arrows the same way it works for the mouse selection.
abraaofilho10
changed the title
Select the MeshInstance and see it selected using arrow keys on keyboard
Show the highlight on MeshInstance when using arrow keys on keyboard to select it
Apr 14, 2021
Edit: edited for clarity
Describe the project you are working on:
A 3D spaceship game.
Describe the problem or limitation you are having in your project:
(I'm talking about the Godot Editor)
I have many MeshInstance nodes that I need to change position, rotation, and scale. I'm reusing some meshes and making duplicates so my hierarchy is very messed. When I use arrow keys on my keyboard to navigate, I can't see the MeshInstance highlight that occurs normally if I click instead. It confuses me a lot because for me it is faster to duplicate many meshes to prototype my spaceship models (some of them are huge and have a lot of nodes) and don't rename or order them, so I need to see what is the node selected but it doesn't show the highlight.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
I want to see the current MeshInstance highlight when using up and down arrow keys.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Just select the MeshInstance in the editor using up and down and show the highlight (like when I click) it on editor viewport.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I think it is very useful and standard behavior so it needs to exist in the engine. And it will be used very often.
The text was updated successfully, but these errors were encountered: