GUI in 3D: When the viewport uses the 2d
or viewport
stretch mode, the 3D GUI mouse coordinates are broken
#515
Labels
2d
or viewport
stretch mode, the 3D GUI mouse coordinates are broken
#515
when I make the screen on stretch the mouse doesn't take exact position to 3d gui.
It even happens when game is on full screen mode and viewport height and width is not same as displaying screen.
So maybe the mouse input is based on pixel and not window which is not I want
Any Solution will helpful . Thanks in advance.
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