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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "CPUParticles",
"class": "LODCPUParticles",
"language": "GDScript",
"path": "res://addons/lod/lod_cpu_particles.gd"
}, {
"base": "OmniLight",
"class": "LODOmniLight",
"language": "GDScript",
"path": "res://addons/lod/lod_omni_light.gd"
}, {
"base": "Particles",
"class": "LODParticles",
"language": "GDScript",
"path": "res://addons/lod/lod_particles.gd"
}, {
"base": "Spatial",
"class": "LODSpatial",
"language": "GDScript",
"path": "res://addons/lod/lod_spatial.gd"
}, {
"base": "SpotLight",
"class": "LODSpotLight",
"language": "GDScript",
"path": "res://addons/lod/lod_spot_light.gd"
} ]
_global_script_class_icons={
"LODCPUParticles": "res://addons/lod/lod_cpu_particles.svg",
"LODOmniLight": "res://addons/lod/lod_omni_light.svg",
"LODParticles": "res://addons/lod/lod_particles.svg",
"LODSpatial": "res://addons/lod/lod_spatial.svg",
"LODSpotLight": "res://addons/lod/lod_spot_light.svg"
}
[application]
config/name="Level of Detail (LOD) Demo"
run/main_scene="res://test.tscn"
config/icon="res://icon.png"
[audio]
driver="Dummy"
[display]
window/size/height=576
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "lod" )
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"