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gltf_light.h
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/*************************************************************************/
/* gltf_light.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLTF_LIGHT_H
#define GLTF_LIGHT_H
#include "core/config/engine.h"
#include "core/io/resource.h"
class GLTFLight : public Resource {
GDCLASS(GLTFLight, Resource);
protected:
static void _bind_methods();
public:
Color color;
float intensity;
String type;
float range;
float inner_cone_angle;
float outer_cone_angle;
Color get_color() {
return this->color;
}
void set_color(Color p_color) {
this->color = p_color;
}
float get_intensity() {
return this->intensity;
}
void set_intensity(float p_intensity) {
this->intensity = p_intensity;
}
String get_type() {
return this->type;
}
void set_type(String p_type) {
this->type = p_type;
}
float get_range() {
return this->range;
}
void set_range(float p_range) {
this->range = p_range;
}
float get_inner_cone_angle() {
return this->inner_cone_angle;
}
void set_inner_cone_angle(float p_inner_cone_angle) {
this->inner_cone_angle = p_inner_cone_angle;
}
float get_outer_cone_angle() {
return this->outer_cone_angle;
}
void set_outer_cone_angle(float p_outer_cone_angle) {
this->outer_cone_angle = p_outer_cone_angle;
}
GLTFLight() {}
~GLTFLight() {}
};
#endif