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gltf_buffer_view.h
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/*************************************************************************/
/* gltf_buffer_view.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLTF_BUFFER_VIEW_H
#define GLTF_BUFFER_VIEW_H
#include "core/io/resource.h"
#include "gltf_document.h"
class GLTFBufferView : public Resource {
GDCLASS(GLTFBufferView, Resource);
protected:
static void _bind_methods();
public:
GLTFBufferIndex buffer;
int byte_offset;
int byte_length;
int byte_stride;
bool indices;
GLTFBufferIndex get_buffer() {
return this->buffer;
}
void set_buffer(GLTFBufferIndex p_buffer) {
this->buffer = p_buffer;
}
int get_byte_offset() {
return this->byte_offset;
}
void set_byte_offset(int p_byte_offset) {
this->byte_offset = p_byte_offset;
}
int get_byte_length() {
return this->byte_length;
}
void set_byte_length(int p_byte_length) {
this->byte_length = p_byte_length;
}
int get_byte_stride() {
return this->byte_stride;
}
void set_byte_stride(int p_byte_stride) {
this->byte_stride = p_byte_stride;
}
bool get_indices() {
return this->indices;
}
void set_indices(bool p_indices) {
this->indices = p_indices;
}
// matrices need to be transformed to this
GLTFBufferView() :
buffer(-1), byte_offset(0), byte_length(0), byte_stride(-1), indices(false) {}
};
#endif