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player.py
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import pygame
from item import Item, JanitorItem, BankerItem
bankerr1 = pygame.image.load('imgs/banker_sprite/banker_walk/r1.png'); bankerr2 = pygame.image.load('imgs/banker_sprite/banker_walk/r2.png'); bankerr3 = pygame.image.load('imgs/banker_sprite/banker_walk/r3.png'); bankerr4 = pygame.image.load('imgs/banker_sprite/banker_walk/r4.png')
bankerr5 = pygame.image.load('imgs/banker_sprite/banker_walk/r5.png')
bankerr6 = pygame.image.load('imgs/banker_sprite/banker_walk/r6.png')
bankerr7 = pygame.image.load('imgs/banker_sprite/banker_walk/r7.png')
bankerright = []
bankerright.append(bankerr1), bankerright.append(bankerr2), bankerright.append(bankerr3), bankerright.append(bankerr4)
bankerright.append(bankerr5)
bankerright.append(bankerr6)
bankerright.append(bankerr7)
bankerl1 = pygame.image.load('imgs/banker_sprite/banker_walk/l1.png')
bankerl2 = pygame.image.load('imgs/banker_sprite/banker_walk/l2.png')
bankerl3 = pygame.image.load('imgs/banker_sprite/banker_walk/l3.png')
bankerl4 = pygame.image.load('imgs/banker_sprite/banker_walk/l4.png')
bankerl5 = pygame.image.load('imgs/banker_sprite/banker_walk/l5.png')
bankerl6 = pygame.image.load('imgs/banker_sprite/banker_walk/l6.png')
bankerl7 = pygame.image.load('imgs/banker_sprite/banker_walk/l7.png')
bankerleft = []
bankerleft.append(bankerl1), bankerleft.append(bankerl2), bankerleft.append(bankerl3), bankerleft.append(bankerl4)
bankerleft.append(bankerl5)
bankerleft.append(bankerl6)
bankerleft.append(bankerl7)
janitorr1 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r1.png'); janitorr2 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r2.png'); janitorr3 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r3.png'); janitorr4 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r4.png')
janitorr5 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r5.png')
janitorr6 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r6.png')
janitorr7 = pygame.image.load('imgs/janitor_sprite/janitor_walk/r7.png')
janitorright = []
janitorright.append(janitorr1), janitorright.append(janitorr2), janitorright.append(janitorr3), janitorright.append(janitorr4)
janitorright.append(janitorr5)
janitorright.append(janitorr6)
janitorright.append(janitorr7)
janitorl1 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l1.png')
janitorl2 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l2.png')
janitorl3 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l3.png')
janitorl4 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l4.png')
janitorl5 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l5.png')
janitorl6 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l6.png')
janitorl7 = pygame.image.load('imgs/janitor_sprite/janitor_walk/l7.png')
janitorleft = []
janitorleft.append(janitorl1), janitorleft.append(janitorl2), janitorleft.append(janitorl3), janitorleft.append(janitorl4)
janitorleft.append(janitorl5)
janitorleft.append(janitorl6)
janitorleft.append(janitorl7)
for index, banker in enumerate(bankerright):
bankerright[index] = pygame.transform.scale_by(banker, 0.48)
for index, banker in enumerate(bankerleft):
bankerleft[index] = pygame.transform.scale_by(banker, 0.48)
for index, janitor in enumerate(janitorright):
janitorright[index] = pygame.transform.scale_by(janitor, 0.48)
for index, janitor in enumerate(janitorleft):
janitorleft[index] = pygame.transform.scale_by(janitor, 0.48)
class Player(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = bankerright[0]
self.rect = self.image.get_rect(topleft = pos)
#player movement
self.direction = pygame.math.Vector2(0,0)
self.speed = 4
self.gravity = 0.8
self.jump_speed = -13
self.inventory = []
self.counter = 0
self.facingRight = True
self.canMove = True
self.is_on_ground = False
def player_movement(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
self.image = bankerright[self.counter]
self.counter = (self.counter + 1) % len(bankerright)
self.direction.x = 1
self.facingRight = True
elif keys[pygame.K_a]:
self.image = bankerleft[self.counter]
self.counter = (self.counter + 1) % len(bankerleft)
self.direction.x = -1
self.facingRight = False
else:
self.direction.x = 0
if keys[pygame.K_w] and self.is_on_ground == True:
self.jump()
def apply_gravity(self):
self.direction.y += self.gravity
self.rect.y += self.direction.y
def jump(self):
self.direction.y = self.jump_speed
def pick_up_item(self, items):
for item in items.sprites():
if self.rect.colliderect(item.rect) and len(self.inventory) < 1 and ((type(self) == Banker and type(item) == BankerItem) or (type(self) == Janitor and type(item) == JanitorItem)):
self.inventory.append(item)
item.collect_item(self.rect.center)
def drop_item(self):
if len(self.inventory) > 0:
self.inventory[0].drop_item(self.rect.topleft)
self.inventory.clear()
def update(self, items):
self.player_movement()
keys = pygame.key.get_pressed()
if (len(self.inventory)) > 0:
self.inventory[0].update(self.rect.center, self.facingRight)
if keys[pygame.K_f]:
self.pick_up_item(items)
if keys[pygame.K_j]:
self.drop_item()
self.rect.x += self.direction.x * self.speed
class Janitor(Player):
def __init__(self, pos):
super().__init__(pos)
self.image = janitorright[0]
self.rect = self.image.get_rect(topleft = pos)
def player_movement(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_d] and self.canMove:
self.image = janitorright[self.counter]
self.counter = (self.counter + 1) % len(janitorright)
self.direction.x = 1
self.facingRight = True
elif keys[pygame.K_a] and self.canMove:
self.image = janitorleft[self.counter]
self.counter = (self.counter + 1) % len(janitorleft)
self.direction.x = -1
self.facingRight = False
else:
self.direction.x = 0
if keys[pygame.K_w] and self.is_on_ground and self.canMove:
self.jump()
def update(self, items, water, tiles):
self.player_movement()
keys = pygame.key.get_pressed()
if (len(self.inventory)) > 0:
self.inventory[0].update(self.rect.center, self.facingRight)
if keys[pygame.K_f]:
self.pick_up_item(items)
if keys[pygame.K_j]:
self.drop_item()
if keys[pygame.K_s] and len(self.inventory) > 0:
self.clean_water(water, tiles)
self.rect.x += self.direction.x * self.speed
def clean_water(self, waterObjects, tiles):
for waterObject in waterObjects:
for waterTile in waterObject.tiles.sprites():
if waterTile.rect.midtop[1] == self.rect.midbottom[1] and waterObject.startX <= self.rect.midbottom[0] and waterObject.endX >= self.rect.midbottom[0]:
waterObject.clean(tiles)
class Banker(Player):
def __init__(self, pos):
super().__init__(pos)
#self.image = pygame.Surface((32,64))
# self.image.fill('red')
def player_movement(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT] and self.canMove:
self.image = bankerright[self.counter]
self.counter = (self.counter + 1) % len(bankerright)
self.direction.x = 1
self.facingRight = True
elif keys[pygame.K_LEFT] and self.canMove:
self.image = bankerleft[self.counter]
self.counter = (self.counter + 1) % len(bankerleft)
self.direction.x = -1
self.facingRight = False
else:
self.direction.x = 0
if keys[pygame.K_UP] and self.is_on_ground == True and self.canMove:
self.jump()
def update(self, items, elevators, janitor):
self.player_movement()
keys = pygame.key.get_pressed()
if (len(self.inventory)) > 0:
self.inventory[0].update(self.rect.center, self.facingRight)
if keys[pygame.K_SLASH]:
self.pick_up_item(items)
if keys[pygame.K_j]:
self.drop_item()
if keys[pygame.K_DOWN] and len(self.inventory) > 0:
self.activate_elevator(elevators, janitor)
self.rect.x += self.direction.x * self.speed
def activate_elevator(self, elevators, janitor):
for elevator in elevators:
if self.rect.midbottom[1] == elevator.rect.midtop[1] and elevator.startX <= self.rect.midbottom[0] and elevator.endX >= self.rect.midbottom[0]:
self.canMove = False
if janitor.rect.midbottom[1] == elevator.rect.midtop[1] and elevator.startX <= janitor.rect.midbottom[0] and elevator.endX >= janitor.rect.midbottom[0]:
janitor.canMove = False
elevator.activate()