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Node.h
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#ifndef NODE_H
#define NODE_H
#include "Graph.h"
#define MAX_BUFF_LEN 10
// Node Template -- to be inherited
class Node {
public:
// constructor
Node () {
_nodeno = NodeNoCount++;
}
// inherited functions
virtual int ProcessInputs(int* inputs){ return 0; }
virtual char get_node_id(){return 'X';}
// superclass functions
int get_node_no() { return _nodeno;}
protected:
int _nodeno;
static int NodeNoCount;
};
int Node::NodeNoCount;
// Input Node Class
class INode : public Node {
public:
INode(){
}
virtual int ProcessInputs(int* in) {
return in[0];
}
virtual char get_node_id(){return 'I';}
};
// Output Node Class
class ONode : public Node {
public:
ONode(){
}
virtual int ProcessInputs(int* in) {
return in[0];
}
virtual char get_node_id(){return 'O';}
};
// Addition Node Class
class ANode : public Node {
public:
ANode(){
}
virtual int ProcessInputs(int* in) {
return in[0] + in[1];
}
virtual char get_node_id(){return 'A';}
};
// Subtraction Node Class
class SNode : public Node {
public:
SNode(){
_negindex =0;
}
virtual int ProcessInputs(int* in) {
if(_negindex)
return in[0]-in[1];
return in[1] - in[0];
}
virtual char get_node_id(){return 'S';}
void set_neg_edge(int edgeno) {
_neg_edge = edgeno;
}
bool is_neg_edge(int edgeno) {
return edgeno == _neg_edge;
}
int neg_edge() {
return _neg_edge;
}
void set_negindex() {
_negindex = 1;
}
private:
int _neg_edge;
int _negindex;
};
// Multiplication Node Class
class MNode : public Node {
public :
MNode(int _multconst, int _divconst) {
multconst = _multconst;
divconst = _divconst;
}
virtual int ProcessInputs(int* in) {
return in[0]*multconst / divconst;
}
virtual char get_node_id(){return 'M';}
private:
int multconst, divconst;
};
// Downsample Node Class
class DNode : public Node {
public:
DNode(int _nsample) {
_downsample = _nsample;
}
virtual int ProcessInputs(int* in) {
return in[0];
}
virtual char get_node_id(){return 'D';}
// Buffer functions
int getN() {
return _downsample;
}
private :
int _downsample;
};
// Upsample Node Class
class UNode : public Node {
public:
UNode(int _nsample) {
_upsample = _nsample;
}
/* This isn't exactly right. we need to output multiple */
virtual int ProcessInputs(int* in) {
return in[0];
}
virtual char get_node_id(){return 'U';}
int getN() {
return _upsample;
}
private :
int _upsample;
};
// Fork Node Class
class FNode : public ONode {
public:
FNode(){
}
virtual int ProcessInputs(int* in) {
return in[0];
}
virtual char get_node_id(){return 'F';}
};
// Constant Node Class
class CNode : public Node {
public:
CNode(int val){
_val = val;
}
virtual int ProcessInputs(int* in) {
return _val;
}
virtual char get_node_id(){return 'C';}
private:
int _val;
};
#endif