Skip to content

Commit

Permalink
Fix sky background compositor setup (#571)
Browse files Browse the repository at this point in the history
* fix opaque and  sky render queue

Signed-off-by: Ian Chen <[email protected]>

* fix build

Signed-off-by: Ian Chen <[email protected]>
  • Loading branch information
iche033 authored Mar 1, 2022
1 parent 9ad2a50 commit e212e06
Show file tree
Hide file tree
Showing 2 changed files with 17 additions and 11 deletions.
17 changes: 10 additions & 7 deletions ogre2/src/Ogre2DepthCamera.cc
Original file line number Diff line number Diff line change
Expand Up @@ -708,11 +708,18 @@ void Ogre2DepthCamera::CreateDepthTexture()
passScene->mIncludeOverlays = false;
passScene->mFirstRQ = 0u;
passScene->mLastRQ = 2u;
if (!validBackground)
if (validBackground)
{
passScene->setAllLoadActions(Ogre::LoadAction::DontCare);
passScene->mLoadActionDepth = Ogre::LoadAction::Clear;
passScene->mLoadActionStencil = Ogre::LoadAction::Clear;
}
else
{
passScene->setAllLoadActions(Ogre::LoadAction::Clear);
passScene->setAllClearColours(Ogre::ColourValue(
Ogre2Conversions::Convert(this->Scene()->BackgroundColor())));
passScene->setAllClearColours(
Ogre2Conversions::Convert(this->Scene()->BackgroundColor()));

}
}

Expand All @@ -727,10 +734,6 @@ void Ogre2DepthCamera::CreateDepthTexture()
+ this->Name();
passQuad->mFrustumCorners =
Ogre::CompositorPassQuadDef::CAMERA_DIRECTION;

passQuad->setAllLoadActions(Ogre::LoadAction::Clear);
passQuad->setAllClearColours(Ogre::ColourValue(
Ogre2Conversions::Convert(this->Scene()->BackgroundColor())));
}

// scene pass - transparent stuff
Expand Down
11 changes: 7 additions & 4 deletions ogre2/src/Ogre2RenderTarget.cc
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,13 @@ void Ogre2RenderTarget::BuildCompositor()
passScene->mIncludeOverlays = false;
passScene->mFirstRQ = 0u;
passScene->mLastRQ = 2u;
if (!validBackground)
if (validBackground)
{
passScene->setAllLoadActions(Ogre::LoadAction::DontCare);
passScene->mLoadActionDepth = Ogre::LoadAction::Clear;
passScene->mLoadActionStencil = Ogre::LoadAction::Clear;
}
else
{
passScene->setAllLoadActions(Ogre::LoadAction::Clear);
passScene->setAllClearColours(this->ogreBackgroundColor);
Expand All @@ -216,9 +222,6 @@ void Ogre2RenderTarget::BuildCompositor()
+ this->Name();
passQuad->mFrustumCorners =
Ogre::CompositorPassQuadDef::CAMERA_DIRECTION;

passQuad->setAllLoadActions(Ogre::LoadAction::Clear);
passQuad->setAllClearColours(this->ogreBackgroundColor);
}

// scene pass - transparent stuff
Expand Down

0 comments on commit e212e06

Please sign in to comment.