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Bug when reading common dae for collision and texture #239
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Thomas Koletschka (Bitbucket: thomasko). Any update on this? Without a fix most of the models in the gazebo_models database are pretty useless for perception unless we modify them locally to use the workaround technique as described by Maurice. |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). I think this has been fixed by pull request #225. @thomasko Can you verify if it's still a problem? |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Until 2.0 |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig). |
Original comment by Thomas Koletschka (Bitbucket: thomasko). Works for me. |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Fixed in pull request #339 |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original report (archived issue) by Maurice Fallon (Bitbucket: mauricefallon).
The original report had attachments: image_simulation_issue.png
This simple SDF uses one file for both the collison and visual elements:
Gazebo creates the collision element properly and in the Gazebo viewer correctly renderers the image BUT simulated camera images don't render the visual element. Instead its replaced by a black and yellow replacement texture.
I think that the file mustn't be being properly read because the following workaround works, using this SDF file:
... where the diy_box_copied_file.dae is just a copy of the original file.
I'd imagine this is a trivial bug in whatever reads these files.
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