diff --git a/packages/core/src/shaderlib/pbr/ibl_diffuse_frag.glsl b/packages/core/src/shaderlib/pbr/ibl_diffuse_frag.glsl index 00fc46f0b4..4d98c2bc5d 100644 --- a/packages/core/src/shaderlib/pbr/ibl_diffuse_frag.glsl +++ b/packages/core/src/shaderlib/pbr/ibl_diffuse_frag.glsl @@ -4,6 +4,10 @@ vec3 irradiance = u_envMapLight.diffuse * u_envMapLight.diffuseIntensity; #endif +#ifndef PHYSICALLY_CORRECT_LIGHTS + irradiance *= PI; +#endif + RE_IndirectDiffuse_Physical( irradiance, geometry, material, reflectedLight );