diff --git a/packages/physics-lite/src/LitePhysicsManager.ts b/packages/physics-lite/src/LitePhysicsManager.ts index 1093086002..82f7870c59 100644 --- a/packages/physics-lite/src/LitePhysicsManager.ts +++ b/packages/physics-lite/src/LitePhysicsManager.ts @@ -51,7 +51,7 @@ export class LitePhysicsManager implements IPhysicsManager { * {@inheritDoc IPhysicsManager.setGravity } */ setGravity(value: Vector3): void { - throw "Physics-lite don't support gravity. Use Physics-PhysX instead!"; + console.log("Physics-lite don't support gravity. Use Physics-PhysX instead!"); } /** diff --git a/packages/physics-lite/src/shape/LiteColliderShape.ts b/packages/physics-lite/src/shape/LiteColliderShape.ts index aa78e32dfb..6d5f50ea9b 100644 --- a/packages/physics-lite/src/shape/LiteColliderShape.ts +++ b/packages/physics-lite/src/shape/LiteColliderShape.ts @@ -44,14 +44,14 @@ export abstract class LiteColliderShape implements IColliderShape { * {@inheritDoc IColliderShape.setContactOffset } */ setContactOffset(offset: number): void { - throw "Physics-lite don't support setContactOffset. Use Physics-PhysX instead!"; + console.log("Physics-lite don't support setContactOffset. Use Physics-PhysX instead!"); } /** * {@inheritDoc IColliderShape.setMaterial } */ setMaterial(material: IPhysicsMaterial): void { - throw "Physics-lite don't support setMaterial. Use Physics-PhysX instead!"; + console.log("Physics-lite don't support setMaterial. Use Physics-PhysX instead!"); } /** @@ -65,14 +65,14 @@ export abstract class LiteColliderShape implements IColliderShape { * {@inheritDoc IColliderShape.setIsTrigger } */ setIsTrigger(value: boolean): void { - throw "Physics-lite don't support setIsTrigger. Use Physics-PhysX instead!"; + console.log("Physics-lite don't support setIsTrigger. Use Physics-PhysX instead!"); } /** * {@inheritDoc IColliderShape.setIsSceneQuery } */ setIsSceneQuery(value: boolean): void { - throw "Physics-lite don't support setIsSceneQuery. Use Physics-PhysX instead!"; + console.log("Physics-lite don't support setIsSceneQuery. Use Physics-PhysX instead!"); } /**