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feat: remove throw in physics-lite #1052

Merged
merged 1 commit into from
Sep 15, 2022
Merged

feat: remove throw in physics-lite #1052

merged 1 commit into from
Sep 15, 2022

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yangfengzzz
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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

In editor, physx is used default, but when downloads and turn to physics-lite, some default settings will cause throw error, which will stall the whole application.

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

@yangfengzzz yangfengzzz self-assigned this Sep 15, 2022
@GuoLei1990 GuoLei1990 added the ignore for release ignore for release label Sep 15, 2022
@GuoLei1990 GuoLei1990 merged commit 71e8969 into galacean:main Sep 15, 2022
GuoLei1990 added a commit to GuoLei1990/galacean-engine that referenced this pull request Sep 22, 2022
* main:
  v0.8.0-beta.26
  feat: shader add properties get ability (galacean#1060)
  Fix scene root entity destroy bug (galacean#1062)
  Fix call `engine.destroy()` crash  in `Script` (galacean#1059)
  Fix physics system stablity (galacean#1047)
  v0.8.0-beta.25
  Fix script onDisable() error call bug (galacean#1055)
  fix: sprite transform error when rotates (galacean#1053)
  feat: remove throw (galacean#1052)
  Update README.md
  Update README.md
  v0.8.0-beta.24
  Fix `TextRenderer` render error (galacean#1040)
  v0.8.0-beta.23
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