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BlendAnimation support float Texture scheme. #384

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GuoLei1990 opened this issue Jul 13, 2021 · 1 comment · Fixed by #737
Closed

BlendAnimation support float Texture scheme. #384

GuoLei1990 opened this issue Jul 13, 2021 · 1 comment · Fixed by #737
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animation Built-in animation system related functions high priority High priority issue
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@GuoLei1990
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BlendShape's current preferred solution is to use floating point textures to store data and use vertexID to get the data in the vertex shader.

@GuoLei1990 GuoLei1990 added the animation Built-in animation system related functions label Jul 13, 2021
@GuoLei1990 GuoLei1990 added this to the 0.5 milestone Jul 13, 2021
@GuoLei1990 GuoLei1990 self-assigned this Jul 13, 2021
@GuoLei1990 GuoLei1990 modified the milestones: 0.5, 0.6 Aug 13, 2021
@GuoLei1990
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#344

@GuoLei1990 GuoLei1990 added the medium priority Medium priority issue label Sep 7, 2021
@GuoLei1990 GuoLei1990 modified the milestones: 0.6, 0.7 Nov 9, 2021
@GuoLei1990 GuoLei1990 modified the milestones: 0.7, 0.8 Feb 7, 2022
@GuoLei1990 GuoLei1990 added high priority High priority issue and removed medium priority Medium priority issue labels Feb 7, 2022
@GuoLei1990 GuoLei1990 modified the milestones: 0.8, 0.7 Apr 1, 2022
This was linked to pull requests Apr 11, 2022
@GuoLei1990 GuoLei1990 moved this to Done in Animation Nov 14, 2022
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Labels
animation Built-in animation system related functions high priority High priority issue
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Status: Done
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