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uint errors, can't compile #3

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s95 opened this issue Mar 19, 2017 · 7 comments
Closed

uint errors, can't compile #3

s95 opened this issue Mar 19, 2017 · 7 comments

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@s95
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s95 commented Mar 19, 2017

err

I'm getting these errors in the attached picture using your most recent code. Do you know how I can fix them? I'm running Xcode 8.2.1
-Thank you

@kyserv
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kyserv commented Mar 21, 2017

Same errors I'm seeing in Xcode 8.3b

@rheza
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rheza commented Mar 21, 2017

can confirm

https://i.imgur.com/saJ34UC.png

@gabrieloc
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Giovanni uses a custom version of Gambatte via git submodules. Can you confirm your version is pointing to gabrieloc/gambatte_watchOS@37c775a on that repo?

@s95
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s95 commented Mar 21, 2017

Great, that worked for me, my version was pointing to a different gambette version. Attached is a picture of what I can see. Do you know if it's possible to add the ROM file to the project so the game can be loaded onto the iPhone simulator? Or would I have to upload it to an actual device through iTunes?
Thanks
emu

@gabrieloc
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Pull from master, I just pushed a commit which logs the simulator's documents directory at launch. Run the giovanni scheme, you'll see the full path in the console, simply move roms to that path on disk.

This was referenced Mar 21, 2017
@gabrieloc
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This appears to be addressed so I'll close the issue.

@s95 Take a look at #9

@s95
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s95 commented Mar 31, 2017

@gabrieloc Yes I got it to work after updating the gambette version, thanks.

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4 participants