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Handle multiple skin editor instances from tests
Continuous Integration #924: Commit e67d8b2 pushed by frenzibyte
February 4, 2024 10:34 36m 11s disable-skin-bindable-during-edit
February 4, 2024 10:34 36m 11s
Disable skin selection while in skin editor
Continuous Integration #923: Commit 744cf6a pushed by frenzibyte
February 4, 2024 08:53 40m 41s disable-skin-bindable-during-edit
February 4, 2024 08:53 40m 41s
Stop blocking player loader when hovering over osu! logo
Continuous Integration #922: Commit 0502997 pushed by frenzibyte
February 1, 2024 22:29 38m 11s fix-osu-logo-blocking-load
February 1, 2024 22:29 38m 11s
Stop blocking player loader when hovering over osu! logo
Continuous Integration #921: Commit 9a712e0 pushed by frenzibyte
February 1, 2024 22:09 20m 20s fix-osu-logo-blocking-load
February 1, 2024 22:09 20m 20s
Remove unused parameter
Continuous Integration #920: Commit 4dbcb41 pushed by frenzibyte
February 1, 2024 21:45 28m 53s fix-results-f-rank
February 1, 2024 21:45 28m 53s
Add step for toggling skins in results screen test scene
Continuous Integration #919: Commit 6ab8960 pushed by frenzibyte
February 1, 2024 13:09 39m 49s fix-results-f-rank
February 1, 2024 13:09 39m 49s
Rewrite time range computation logic to be completely based on stable…
Continuous Integration #918: Commit 959cc7c pushed by frenzibyte
January 29, 2024 18:27 42m 39s taiko-sv-v2
January 29, 2024 18:27 42m 39s
Fix relax mod not handling objects close to a previous slider's follo…
Continuous Integration #917: Commit ee4fe1c pushed by frenzibyte
January 28, 2024 20:11 28m 25s fix-relax-mod
January 28, 2024 20:11 28m 25s
Move solution to multiplayer flow instead
Continuous Integration #916: Commit 64b6110 pushed by frenzibyte
January 27, 2024 21:44 31m 0s fix-multiplayer-fail-freezing-score
January 27, 2024 21:44 31m 0s
Fix failing test case
Continuous Integration #914: Commit fde6df1 pushed by frenzibyte
January 27, 2024 19:56 27m 59s fix-multiplayer-fail-freezing-score
January 27, 2024 19:56 27m 59s
Force results screen to play default D rank applause sound on fail (r…
Continuous Integration #913: Commit d252629 pushed by frenzibyte
January 26, 2024 22:46 38m 4s fix-results-f-rank
January 26, 2024 22:46 38m 4s
Use a better constant for playfield positioning
Continuous Integration #912: Commit 68d5e8a pushed by peppy
January 26, 2024 09:52 33m 11s shift-taiko-playfield
January 26, 2024 09:52 33m 11s
Merge branch 'master' into shift-taiko-playfield
Continuous Integration #911: Commit afc4b63 pushed by peppy
January 26, 2024 09:15 37m 33s shift-taiko-playfield
January 26, 2024 09:15 37m 33s
Merge branch 'master' into fix-taiko-hit-position-v2
Continuous Integration #910: Commit aca1ce9 pushed by peppy
January 26, 2024 08:51 36m 3s fix-taiko-hit-position-v2
January 26, 2024 08:51 36m 3s
Merge branch 'master' into constant-taiko-input-drum-width
Continuous Integration #909: Commit b84457f pushed by peppy
January 26, 2024 08:18 36m 46s constant-taiko-input-drum-width
January 26, 2024 08:18 36m 46s
Fix taiko playfield test scene
Continuous Integration #908: Commit c35df03 pushed by frenzibyte
January 25, 2024 13:33 30m 21s refactor-taiko-playfield-layout
January 25, 2024 13:33 30m 21s
Simplify TaikoLegacyHitTarget container hierarchy
Continuous Integration #907: Commit 5aa4235 pushed by peppy
January 25, 2024 12:04 38m 8s refactor-taiko-playfield-layout
January 25, 2024 12:04 38m 8s
Merge branch 'master' into fix-storyboard-sprites-3
Continuous Integration #906: Commit 319af2d pushed by peppy
January 22, 2024 09:03 41m 40s fix-storyboard-sprites-3
January 22, 2024 09:03 41m 40s
Fix blueprint container not handling right clicks correctly while mov…
Continuous Integration #905: Commit 2bd9cd5 pushed by frenzibyte
January 22, 2024 01:39 36m 55s fix-mouse-blueprint
January 22, 2024 01:39 36m 55s
Fix slider sometimes not updating relative anchor position
Continuous Integration #904: Commit 57b2d01 pushed by frenzibyte
January 21, 2024 23:08 34m 9s editor-fix-slider-repeat
January 21, 2024 23:08 34m 9s
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