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StateError.cpp
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "StateError.h"
#include "Vector2di.h"
#include "GreySurfaceCache.h"
#include "gameDefines.h"
StateError::StateError()
{
errorDisplay.loadFont(GAME_FONT,36);
errorDisplay.setBoundaries(Vector2di(20,20),Vector2di(780,460));
errorDisplay.setWrapping(true);
errorDisplay.setRelativity(true);
//errorDisplay.setAlignment(CENTRED);
errorDisplay.setColour(RED);
errorString = "An unknown error occurred, sorry about that!\n\
At lest the game did not crash...";
bg.loadFrames(SURFACE_CACHE->loadSurface("images/menu/error_bg_800_480.png"),1,1,0,0);
bg.disableTransparentColour();
bg.setPosition(0,0);
}
StateError::~StateError()
{
printf("ERROR: %s\n",errorString.c_str());
}
void StateError::userInput()
{
if (input->isAny())
setNextState(returnState);
}
void StateError::update()
{
bg.update();
}
void StateError::render()
{
bg.render();
errorDisplay.setPosition(20,180);
errorDisplay.print(errorString);
errorDisplay.print("\n\n");
errorDisplay.print("Press any key!");
}