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SoundTrigger.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef SOUND_TRIGGER
#define SOUND_TRIGGER
#include "BaseTrigger.h"
class SoundTrigger : public BaseTrigger
{
public:
SoundTrigger(Level* newParent);
virtual ~SoundTrigger();
virtual bool processParameter(const PARAMETER_TYPE& value);
virtual void reset();
protected:
virtual void doTrigger(const UnitCollisionEntry& entry);
enum SoundProp
{
spFile=BaseTrigger::bpEOL,
spPlayCount,
spLoops,
spEOL
};
string filename;
int playcount;
int count;
int loops;
private:
};
#endif // SOUND_TRIGGER