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Settings.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef _SETTINGS_H_
#define _SETTINGS_H_
#include "PenjinTypes.h"
#include "Vector2di.h"
#include "Text.h"
#include "AnimatedSprite.h"
#include <vector>
#include <string>
class SimpleJoy;
class Settings
{
public:
Settings();
virtual ~Settings();
int update();
void render(SDL_Surface *screen);
void userInput(SimpleJoy *input);
void show();
void close();
void loadFromFile();
void saveToFile();
// Settings
int getMusicVolume();
void setMusicVolume(CRint newVol);
int getSoundVolume();
void setSoundVolume(CRint newVol);
int getMaxVolume();
bool getDrawLinks();
void setDrawLinks(CRbool newLinks);
bool getDrawFps();
void setDrawFps(CRbool newFps);
bool getWriteFps();
void setWriteFps(CRbool newFps);
bool getDebugControls();
void setDebugControls(CRbool newDebug);
enum DrawPattern
{
dpOff=0,
dpArrows,
dpShaded,
dpFull,
dpEOL
};
int getDrawPattern();
void setDrawPattern(CRint newDp);
enum ParticleDensity
{
pdOff=0,
pdFew,
pdMany,
pdTooMany,
pdEOL
};
int getParticleDensity();
void setParticleDensity(CRint newPd);
enum CameraBehaviour
{
cbStatic=0,
cbTrailing,
cbAhead,
cbEOL
};
int getCameraBehaviour();
void setCameraBehaviour(CRint newCb);
bool getFullscreen();
void setFullscreen(CRbool newFs);
int getScreenshotCompression();
void setScreenshotCompression(int newComp);
int getVideoCompression();
void setVideoCompression(int newComp);
int getVideoFrameskip();
void setVideoFrameskip(int newSkip);
bool isActive() const {return active;}
protected:
void renderCategories(SDL_Surface *surf);
void renderAudio(SDL_Surface *surf);
void renderGame(SDL_Surface *surf);
void renderVideo(SDL_Surface *surf);
void inputCategories(SimpleJoy *input);
void inputAudio(SimpleJoy *input);
void inputGame(SimpleJoy *input);
void inputVideo(SimpleJoy *input);
int category;
int sel;
static map<int,int> savePos;
Vector2di lastPos;
bool mouseInBounds;
bool usedMouse;
Text *headline;
Text *menuText;
Text *entriesText;
AnimatedSprite arrows;
SDL_Rect rect;
SDL_Rect headlineRect;
vector<string> categoryItems;
vector<string> audioItems;
vector<string> gameItems;
vector<string> videoItems;
vector<string> patternStrings;
vector<string> particleStrings;
vector<string> cameraStrings;
// Settings
// music and sound volume are stored in the MusicCache
bool drawLinks;
int cameraBehaviour;
bool drawFps;
bool writeFps;
bool debugControls;
int drawPattern;
int particleDensity;
int screenshotCompression;
int videoCompression;
int videoFrameskip;
bool active;
private:
};
#endif // _SETTINGS_H_