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PushableBox.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef PUSHABLEBOX_H
#define PUSHABLEBOX_H
#include "Sound.h"
#include "Rectangle.h"
#include "BaseUnit.h"
/**
A pushable (by any player) box
Overrides some of BaseUnit's functionality as it uses a Penjin::Rectangle to
draw itself instead of a sprite
Adds a size property and shows how to extend loading in the processParameter and
load functions
**/
class PushableBox : public BaseUnit
{
public:
PushableBox(Level* newParent);
virtual ~PushableBox();
virtual bool processParameter(const PARAMETER_TYPE& value);
virtual void reset();
virtual int getHeight() const;
virtual int getWidth() const;
virtual Vector2df getPixel(const SimpleDirection& dir) const;
virtual void update();
virtual void updateScreenPosition(const Vector2di& offset);
virtual void render(SDL_Surface* surf);
// Also sets the unit's/player's velocity in this case (to slow it down and
// create the illusion of weight)
virtual void hitUnit(const UnitCollisionEntry& entry);
virtual void explode();
SDL_Rect rect;
protected:
virtual bool processOrder(Order& next);
virtual bool updateOrder(const Order& curr);
virtual void move();
Vector2df sizeTimer; // incremental step for size orders
Vector2df dynSize; // floating point size for size orders (to preserve accuracy)
bool isBeingPushed; // only used for playing push sound
Sound pushSound;
enum BoxOrder
{
boSize=BaseUnit::okEOL,
boEOL
};
private:
};
#endif // PUSHABLEBOX_H