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MyGame.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef MYGAME_H
#define MYGAME_H
#include "Engine.h"
#include "PenjinTypes.h"
#include "Text.h"
#include "Chapter.h"
#include "Settings.h"
#include "gameDefines.h"
#define ENGINE MyGame::getMyGame()
#define DEFAULT_CHAPTER "chapters/newDefault/info.txt"
#define BENCHMARK_LEVEL "data/benchmark.txt"
#define PLAYGROUND_LEVEL "levels/playground.txt"
class Level;
class MyGame : public Engine
{
private:
static MyGame* m_MyGame;
public:
static MyGame* getMyGame();
MyGame();
virtual ~MyGame();
virtual PENJIN_ERRORS init();
virtual void stateManagement();
virtual PENJIN_ERRORS argHandler(int argc, char **argv);
virtual bool stateLoop();
#ifdef PENJIN_CALC_FPS
virtual float getFPS() const {return frameCount;}
#endif
Level* getCurrentLevel() const {return (Level*)state;}
BaseState* getCurrentState() const {return state;}
void playSingleLevel(CRstring filename, CRuint returnState);
void playChapter(CRstring filename, CRint startLevel=-1);
static string ticksToTimeString(CRint ticks);
void startChapterTrial();
int takeScreenshot(int compression = -1);
int takeScreenshot(char *filename, int compression = -1);
int startVideoCapture();
void stopVideoCapture();
bool videoCaptureRunning;
char *videoFile;
int videoCounter;
int videoTempCounter;
time_t videoStart;
string stateParameter; // this might be the current level filename or an error string
Chapter* currentChapter;
uint currentState;
uint returnState;
bool timeTrial; // whether to start a level in time trial mode or normal mode
bool chapterTrial; // full chapter time trial
uint chapterTrialTimer;
bool chapterTrialPaused;
uint restartCounter;
string activeChapter; // the chapter started when selecting "Start Game" in the main menu
#ifdef _DEBUG
bool frameAdvance;
#endif
Settings *settings;
#ifdef PENJIN_CALC_FPS
Text *fpsDisplay;
#endif
private:
// creates a state from a defined set, gets called by MyGame::stateManangement()
BaseState* createState(CRuint stateID, CRstring parameter="");
SDL_Surface* icon;
};
#endif // MYGAME_H