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LevelLoader.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef LEVELLOADER_H
#define LEVELLOADER_H
#include <list>
#include "PenjinTypes.h"
/**
A "factory" class which produces units and levels from a set of parameters
usually read from a level file
**/
#define LEVEL_LOADER LevelLoader::getLevelLoader()
#include "fileTypeDefines.h"
class Level;
class ControlUnit;
class BaseUnit;
using namespace std;
class LevelLoader
{
private:
LevelLoader();
static LevelLoader *self;
public:
virtual ~LevelLoader();
static LevelLoader* getLevelLoader();
// parses a level file and sets a level object accordingly (creates units, etc.)
// returns a pointer to the created level object or NULL on failure
Level* loadLevelFromFile(CRstring filename, CRstring chapterPath="");
// Creates a level object amd load parameters such as flags, image, etc.
// parameter loading depending on Level::load implementation
Level* createLevel(list<PARAMETER_TYPE >& params, CRstring chapterPath, CRint lineNumber=-1);
// Creates a player object from a list of parameters
// parameter parsing depending on BaseUnit::load (or inherited function) implementation
// LineNumber solely for error output
ControlUnit* createPlayer(list<PARAMETER_TYPE >& params, Level* const parent, CRint lineNumber=-1);
// Creates a unit object from a list of parameters
// parameter parsing depending on BaseUnit::load (or inherited function) implementation
BaseUnit* createUnit(list<PARAMETER_TYPE >& params, Level* const parent, CRint lineNumber=-1);
// critical errors will get stored here ready to be read and shouted into the
// angry face of the user
string errorString;
enum ErrorCode
{
ecNone,
ecWarning,
ecCritical,
ecFile
};
};
#endif // LEVELLOADER_H