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ControlSprite.cpp
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "ControlSprite.h"
ControlSprite::ControlSprite(Level* newParent) : BaseUnit(newParent)
{
flags.addFlag(ufNoMapCollision);
flags.addFlag(ufNoGravity);
flags.addFlag(ufInvincible);
unitCollisionMode = 0;
}
ControlSprite::~ControlSprite()
{
//
}
///---public---
bool ControlSprite::load(list<PARAMETER_TYPE >& params)
{
bool result = BaseUnit::load(params);
if (imageOverwrite[0] == 0)
{
imageOverwrite = "images/units/controls.png";
}
else // clear sprites loaded by BaseUnit
{
for (map<string,AnimatedSprite*>::iterator I = states.begin(); I != states.end(); ++I)
{
delete I->second;
}
states.clear();
}
SDL_Surface* surf = getSurface(imageOverwrite);
// Spritesheet (3x2): first row: Handhelds, second row: PC
#ifdef PLATFORM_PC
int initSkip = 3;
#else
int initSkip = 0;
#endif
loadFrames(surf,initSkip++,1,false,"jump");
loadFrames(surf,initSkip++,1,false,"swap");
loadFrames(surf,initSkip++,1,false,"suicide");
setSpriteState(startingState,true);
return result;
}
///---protected---
///---private---
AnimatedSprite* ControlSprite::loadFrames(SDL_Surface* const surf, CRint skip, CRint num, CRbool loop, CRstring state)
{
AnimatedSprite* temp = new AnimatedSprite;
temp->loadFrames(surf,3,2,skip,num);
temp->setTransparentColour(MAGENTA);
temp->setFrameRate(DECI_SECONDS);
temp->setLooping(loop);
states[state] = temp;
return temp;
}