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Benchmark.h
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#ifndef BENCHMARK_H
#define BENCHMARK_H
#include <vector>
#include "Level.h"
#include "CountDown.h"
class Benchmark : public Level
{
public:
Benchmark();
virtual ~Benchmark();
virtual void init();
virtual void userInput();
virtual void update();
virtual void pauseUpdate();
protected:
virtual void generateFPSData();
virtual void secondUpdate();
virtual void spawnBox();
virtual void explodeBox();
vector<float> fpsData;
vector<int> secondIndex;
CountDown counter;
CountDown second;
int phases[3];
int currentPhase;
int boxCount;
int particleCount;
int fpsCount;
private:
static void timerCallback(void* object);
static void secondCallback(void* object);
};
#endif // BENCHMARK_H