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BaseUnitContainer.cpp
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/*
Greyout - a colourful platformer about love
Greyout is Copyright (c)2011-2014 Janek Schäfer
This file is part of Greyout.
Greyout is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Greyout is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Please direct any feedback, questions or comments to
Janek Schäfer (foxblock), foxblock_at_gmail_dot_com
*/
#include "BaseUnitContainer.h"
#include "NumberUtility.h"
#include "Physics.h"
BaseUnitContainer::BaseUnitContainer()
{
//
}
BaseUnitContainer::~BaseUnitContainer()
{
units.clear();
}
void BaseUnitContainer::update()
{
for (vector<BaseUnit*>::iterator curr = units.begin(); curr != units.end(); ++curr)
{
(*curr)->update();
}
}
void BaseUnitContainer::updateScreenPosition(const Vector2df& offset)
{
for (vector<BaseUnit*>::iterator curr = units.begin(); curr != units.end(); ++curr)
{
(*curr)->updateScreenPosition(offset);
}
}
void BaseUnitContainer::render(SDL_Surface* surf)
{
for (vector<BaseUnit*>::iterator curr = units.begin(); curr != units.end(); ++curr)
{
(*curr)->render(surf);
}
}
void BaseUnitContainer::handleMapCollision(SDL_Surface* const level, const Vector2df& mapOffset)
{
Vector2df correctionMax(0,0);
for (vector<BaseUnit*>::iterator curr = units.begin(); curr != units.end(); ++curr)
{
//PHYSICS->unitMapCollision(this,level,(*curr),mapOffset);
correctionMax.x = NumberUtility::furthestFromZero(correctionMax.x,(*curr)->collisionInfo.correction.x);
correctionMax.y = NumberUtility::furthestFromZero(correctionMax.y,(*curr)->collisionInfo.correction.y);
}
for (vector<BaseUnit*>::iterator curr = units.begin(); curr != units.end(); ++curr)
{
(*curr)->hitMap(correctionMax);
}
}
void BaseUnitContainer::handleUnitCollision()
{
}