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There was an idea to get the image using exportAsync and somehow extract the width and height from the Uint8Array (without canvas), but it didn't work out for me.
Using the UI, you can find out the size like this: Menu -> Rasterize Selection -> View the size of the resulting image.
The api gives us access to the absolute bounds of a node however when shadows, strokes and blurs are added to the node this isn't taken into account.
My request is to provide a function which computes this offset/bounding box.
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