All notable changes to this project will be documented in this file.
- Added a HTML5 check to force window maximize
- Removed splash from start up because issue with 3.2
- Refactored game over code so I can force gameover when quitting
- Made code work with 3.2, namespaces such as Godot.Dictionary & Godot.Array have changed, etc...
- Made plates deselect when the game ends
- Made order items spawn items based on the plate pool of items 50% more often
- Made item spawn 60% of the time be based off items from one of your available orders (that feeling of bingo)
- Fixed highscore not properly updating its value even though it saves the latest highscore making highscores more accurate