forked from FakeFishGames/Barotrauma
-
Notifications
You must be signed in to change notification settings - Fork 22
204 lines (184 loc) · 8.25 KB
/
publish-release.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
# yaml-language-server: $schema=https://json.schemastore.org/github-workflow.json
name: Publish release
on:
workflow_call:
inputs:
target:
description: "The git ref to checkout, build from and release"
required: true
type: string
tag:
description: "The tag of the release"
required: true
type: string
prerelease:
description: "Prerelease"
required: false
default: false
type: boolean
env:
CI_DIR: 2049ef39-42a2-46d2-b513-ee6d2e3a7b15
RELEASES: |
windows:client:Windows/Client
windows:server:Windows/Server
linux:client:Linux/Client
linux:server:Linux/Server
mac:client:Mac/Client/Barotrauma.app/Contents/MacOS
mac:server:Mac/Server
ARCHIVE_BASE_NAME: luacsforbarotrauma
# XXX: these file names are subject to shell expansion.
# Be careful when using special characters.
ARCHIVE_FILES_SERVER: |
DedicatedServer.deps.json
DedicatedServer.dll
DedicatedServer.pdb
Publicized/DedicatedServer.dll
ARCHIVE_FILES_CLIENT: |
Barotrauma.deps.json
Barotrauma.dll
Barotrauma.pdb
DedicatedServer.deps.json
DedicatedServer.dll
DedicatedServer.pdb
Publicized/Barotrauma.dll
Publicized/DedicatedServer.dll
ARCHIVE_FILES_SHARED: |
BarotraumaCore.dll
BarotraumaCore.pdb
Publicized/BarotraumaCore.dll
0Harmony.dll
Sigil.dll
MoonSharp.Interpreter.dll
MoonSharp.VsCodeDebugger.dll
MonoMod.Common.dll
Mono.Cecil.dll
Mono.Cecil.Mdb.dll
Mono.Cecil.Pdb.dll
Mono.Cecil.Rocks.dll
Microsoft.CodeAnalysis.CSharp.Scripting.dll
Microsoft.CodeAnalysis.CSharp.dll
Microsoft.CodeAnalysis.dll
Microsoft.CodeAnalysis.Scripting.dll
System.Collections.Immutable.dll
System.Reflection.Metadata.dll
System.Runtime.CompilerServices.Unsafe.dll
mscordaccore_amd64_amd64_*
Lua
jobs:
build:
uses: ./.github/workflows/build.yml
with:
target: ${{ inputs.target }}
publish-release:
runs-on: ubuntu-latest
needs: [build]
steps:
- name: Download build artifacts
uses: actions/download-artifact@fa0a91b85d4f404e444e00e005971372dc801d16 # v4.1.8
with:
name: build
path: ${{ env.CI_DIR }}
- name: Extract build artifacts
run: |
artifacts_dir="$(realpath -m "$CI_DIR/artifacts")"
mkdir -p "$artifacts_dir"
tar -xzf "$CI_DIR/build.tar.gz" -C "$artifacts_dir"
rm "$CI_DIR/build.tar.gz"
- name: Create archives
run: |
set -e
shopt -s globstar nullglob
shopt -u dotglob
# This converts a newline-separated (LF) list into a Bash array
# NOTE: this doesn't discard the trailing LF that GitHub actions
# append (which results in an extra entry in the array).
lines_to_array() {
IFS=$'\n' readarray -td $'\n' "$1" <<< "${!1}"
}
lines_to_array ARCHIVE_FILES_SHARED
lines_to_array ARCHIVE_FILES_CLIENT
lines_to_array ARCHIVE_FILES_SERVER
lines_to_array RELEASES
artifacts_dir="$(realpath -m "$CI_DIR/artifacts")"
mkdir -p "$artifacts_dir"
archives_dir="$(realpath -m "$CI_DIR/archives")"
mkdir -p "$archives_dir"
refs_dir="$(realpath -m "$CI_DIR/refs")"
mkdir -p "${refs_dir}"
mkdir -p "${refs_dir}/Windows"
mkdir -p "${refs_dir}/Linux"
mkdir -p "${refs_dir}/OSX"
# Archive Refs, used by mod developers
cp "${artifacts_dir}/Windows/Client/Publicized/Barotrauma.dll" "${refs_dir}/Windows/Barotrauma.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Windows/DedicatedServer.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Windows/BarotraumaCore.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/Barotrauma.dll" "${refs_dir}/Linux/Barotrauma.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Linux/DedicatedServer.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Linux/BarotraumaCore.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/Barotrauma.dll" "${refs_dir}/OSX/Barotrauma.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/DedicatedServer.dll" "${refs_dir}/OSX/DedicatedServer.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/BarotraumaCore.dll" "${refs_dir}/OSX/BarotraumaCore.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/MonoGame.Framework.Windows.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Windows.NetStandard.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/MonoGame.Framework.Linux.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Linux.NetStandard.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/MonoGame.Framework.MacOS.NetStandard.dll" "${refs_dir}/MonoGame.Framework.MacOS.NetStandard.dll"
# Those are the same across all the platforms, so i guess it doesn't matter?
cp "${artifacts_dir}/Windows/Client/Publicized/0Harmony.dll" "${refs_dir}/0Harmony.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/Farseer.NetStandard.dll" "${refs_dir}/Farseer.NetStandard.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/Lidgren.NetStandard.dll" "${refs_dir}/Lidgren.NetStandard.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/Mono.Cecil.dll" "${refs_dir}/Mono.Cecil.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/MonoMod.Common.dll" "${refs_dir}/MonoMod.Common.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/MoonSharp.Interpreter.dll" "${refs_dir}/MoonSharp.Interpreter.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/XNATypes.dll" "${refs_dir}/XNATypes.dll"
cd "${refs_dir}"
zip -r "${archives_dir}/${ARCHIVE_BASE_NAME}_refs.zip" .
for i in "${!RELEASES[@]}"; do
[[ -z "${RELEASES[i]}" ]] && continue
(
IFS=':' read platform side publish_dir _rest <<< "${RELEASES[i]}"
cd "${artifacts_dir}/${publish_dir}"
echo "Creating build_${platform}_${side}.zip"
zip --must-match -qr "${archives_dir}/${ARCHIVE_BASE_NAME}_build_${platform}_${side}.zip" *
echo "Creating build_${platform}_${side}.tar.gz"
tar -czf "${archives_dir}/${ARCHIVE_BASE_NAME}_build_${platform}_${side}.tar.gz" \
--owner=0 --group=0 \
*
if [[ "$side" == "client" ]]; then
files=(
${ARCHIVE_FILES_SHARED[@]}
${ARCHIVE_FILES_CLIENT[@]}
)
elif [[ "$side" == "server" ]]; then
files=(
${ARCHIVE_FILES_SHARED[@]}
${ARCHIVE_FILES_SERVER[@]}
)
else
echo "Invalid side: $side"
exit 1
fi
echo "Creating patch_${platform}_${side}.zip"
zip \
--must-match \
-qr \
"${archives_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_${side}.zip" \
"${files[@]}"
echo "Creating patch_${platform}_${side}.tar.gz"
tar \
-zcf "${archives_dir}/${ARCHIVE_BASE_NAME}_patch_${platform}_${side}.tar.gz" \
--owner=0 --group=0 \
"${files[@]}"
)
done
- name: Publish release
uses: notpeelz/action-gh-create-release@c1bebd17c8a128e8db4165a68be4dc4e3f106ff1 # v5.0.1
with:
target: ${{ inputs.target }}
tag: ${{ inputs.tag }}
prerelease: ${{ inputs.prerelease }}
strategy: replace
title: "Automatic build"
body: "Automatic build"
files: |
${{ env.CI_DIR }}/archives/${{ env.ARCHIVE_BASE_NAME }}_{build,patch}_{windows,linux,mac}_{client,server}.zip
${{ env.CI_DIR }}/archives/${{ env.ARCHIVE_BASE_NAME }}_{build,patch}_linux_{client,server}.tar.gz
${{ env.CI_DIR }}/archives/${{ env.ARCHIVE_BASE_NAME }}_refs.zip