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Remove RenderObject.rotate (#103092)
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packages/flutter/lib/src/rendering/object.dart

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@@ -2119,24 +2119,6 @@ abstract class RenderObject extends AbstractNode with DiagnosticableTreeMixin im
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}
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}
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/// Rotate this render object (not yet implemented).
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void rotate({
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int? oldAngle, // 0..3
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int? newAngle, // 0..3
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Duration? time,
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}) { }
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// when the parent has rotated (e.g. when the screen has been turned
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// 90 degrees), immediately prior to layout() being called for the
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// new dimensions, rotate() is called with the old and new angles.
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// The next time paint() is called, the coordinate space will have
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// been rotated N quarter-turns clockwise, where:
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// N = newAngle-oldAngle
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// ...but the rendering is expected to remain the same, pixel for
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// pixel, on the output device. Then, the layout() method or
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// equivalent will be called.
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// PAINTING
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/// Whether [paint] for this render object is currently running.

packages/flutter/lib/src/rendering/view.dart

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@@ -169,11 +169,6 @@ class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox>
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child!.layout(BoxConstraints.tight(_size));
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}
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@override
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void rotate({ int? oldAngle, int? newAngle, Duration? time }) {
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assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
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}
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/// Determines the set of render objects located at the given position.
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///
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/// Returns true if the given point is contained in this render object or one

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