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Lily Texture Packer - Batch Import from OBJ and re-export in FBX + Packed PNG #145
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I have written a small script that imports the models, sorts them into XY groups based off texel density of the mesh and the desired image quality and join together as one model removing all excess materials so that it only uses the ones from the lily texture, it also calls the lily capture merger to link everything together (only calling the lily texture packer and merger at the high level as I don't want to share code from the developer), it also exports the model at the end to FBX and sets it up for Unreal Engine using there axis orientation and saves the lily textures as it goes through. I will be creating a video on it tomorrow demonstrating it in action and cleaning the code up and documentation, so it is readable. The video demonstration will be on only a couple of .RDC files, but have recently tested on a model with 18 files and it generated about 15 million triangles, 19 million edges and 18 million vertices for this, and ran with a hour. (side note the big trick for this is to use virtual memory if you're on windows - 64gb ram and upped my virtual memory to 128GB to avoid crashes and slow downs) If you need the code, urgently drop me a message and I may be able to send the raw ugly code, but expect to see a post here in a week with it. |
I have fully finished my automation script for all these addons and performing the last debug now for it and will be finishing my video documentation on how to use it and I will create a readme on it and polish code comments I am however uploading the raw code now if anyone wants to trial it before I polish it off. |
Having trouble importing a .rdc file with this add-on, for a large amount of TILES (150):
I need to build a script for automating it.
Has anyone any idea how to do?
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