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Most meshes are not manifold, and I believe all multi-material meshes are not due to vertex duplication required by GPUs. I don't want to get into the business of making any mesh manifold (since that is heuristic and fraught), but I would like to handle the common cases of welding nearby verts by filling out our mergeFromVert and mergeToVert vectors.
The text was updated successfully, but these errors were encountered:
Most meshes are not manifold, and I believe all multi-material meshes are not due to vertex duplication required by GPUs. I don't want to get into the business of making any mesh manifold (since that is heuristic and fraught), but I would like to handle the common cases of welding nearby verts by filling out our
mergeFromVert
andmergeToVert
vectors.The text was updated successfully, but these errors were encountered: