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Painter.ts
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import {devicePixelRatio} from '../config';
import * as util from '../core/util';
import Layer, { LayerConfig } from './Layer';
import requestAnimationFrame from '../animation/requestAnimationFrame';
import env from '../core/env';
import Displayable from '../graphic/Displayable';
import { WXCanvasRenderingContext } from '../core/types';
import { GradientObject } from '../graphic/Gradient';
import { ImagePatternObject } from '../graphic/Pattern';
import Storage from '../Storage';
import { brush, BrushScope, brushSingle } from './graphic';
import { PainterBase } from '../PainterBase';
import BoundingRect from '../core/BoundingRect';
import { REDRAW_BIT } from '../graphic/constants';
import { getSize } from './helper';
import type IncrementalDisplayable from '../graphic/IncrementalDisplayable';
const HOVER_LAYER_ZLEVEL = 1e5;
const CANVAS_ZLEVEL = 314159;
const EL_AFTER_INCREMENTAL_INC = 0.01;
const INCREMENTAL_INC = 0.001;
function isLayerValid(layer: Layer) {
if (!layer) {
return false;
}
if (layer.__builtin__) {
return true;
}
if (typeof (layer.resize) !== 'function'
|| typeof (layer.refresh) !== 'function'
) {
return false;
}
return true;
}
function createRoot(width: number, height: number) {
const domRoot = document.createElement('div');
// domRoot.onselectstart = returnFalse; // Avoid page selected
domRoot.style.cssText = [
'position:relative',
// IOS13 safari probably has a compositing bug (z order of the canvas and the consequent
// dom does not act as expected) when some of the parent dom has
// `-webkit-overflow-scrolling: touch;` and the webpage is longer than one screen and
// the canvas is not at the top part of the page.
// Check `https://bugs.webkit.org/show_bug.cgi?id=203681` for more details. We remove
// this `overflow:hidden` to avoid the bug.
// 'overflow:hidden',
'width:' + width + 'px',
'height:' + height + 'px',
'padding:0',
'margin:0',
'border-width:0'
].join(';') + ';';
return domRoot;
}
interface CanvasPainterOption {
devicePixelRatio?: number
width?: number | string // Can be 10 / 10px / auto
height?: number | string,
useDirtyRect?: boolean
}
export default class CanvasPainter implements PainterBase {
type = 'canvas'
root: HTMLElement
dpr: number
storage: Storage
private _singleCanvas: boolean
private _opts: CanvasPainterOption
private _zlevelList: number[] = []
private _prevDisplayList: Displayable[] = []
private _layers: {[key: number]: Layer} = {} // key is zlevel
private _layerConfig: {[key: number]: LayerConfig} = {} // key is zlevel
/**
* zrender will do compositing when root is a canvas and have multiple zlevels.
*/
private _needsManuallyCompositing = false
private _width: number
private _height: number
private _domRoot: HTMLElement
private _hoverlayer: Layer
private _redrawId: number
private _backgroundColor: string | GradientObject | ImagePatternObject
constructor(root: HTMLElement, storage: Storage, opts: CanvasPainterOption, id: number) {
this.type = 'canvas';
// In node environment using node-canvas
const singleCanvas = !root.nodeName // In node ?
|| root.nodeName.toUpperCase() === 'CANVAS';
this._opts = opts = util.extend({}, opts || {}) as CanvasPainterOption;
/**
* @type {number}
*/
this.dpr = opts.devicePixelRatio || devicePixelRatio;
/**
* @type {boolean}
* @private
*/
this._singleCanvas = singleCanvas;
/**
* 绘图容器
* @type {HTMLElement}
*/
this.root = root;
const rootStyle = root.style;
if (rootStyle) {
// @ts-ignore
util.disableUserSelect(root);
root.innerHTML = '';
}
/**
* @type {module:zrender/Storage}
*/
this.storage = storage;
const zlevelList: number[] = this._zlevelList;
this._prevDisplayList = [];
const layers = this._layers;
if (!singleCanvas) {
this._width = getSize(root, 0, opts);
this._height = getSize(root, 1, opts);
const domRoot = this._domRoot = createRoot(
this._width, this._height
);
root.appendChild(domRoot);
}
else {
const rootCanvas = root as HTMLCanvasElement;
let width = rootCanvas.width;
let height = rootCanvas.height;
if (opts.width != null) {
// TODO sting?
width = opts.width as number;
}
if (opts.height != null) {
// TODO sting?
height = opts.height as number;
}
this.dpr = opts.devicePixelRatio || 1;
// Use canvas width and height directly
rootCanvas.width = width * this.dpr;
rootCanvas.height = height * this.dpr;
this._width = width;
this._height = height;
// Create layer if only one given canvas
// Device can be specified to create a high dpi image.
const mainLayer = new Layer(rootCanvas, this, this.dpr);
mainLayer.__builtin__ = true;
mainLayer.initContext();
// FIXME Use canvas width and height
// mainLayer.resize(width, height);
layers[CANVAS_ZLEVEL] = mainLayer;
mainLayer.zlevel = CANVAS_ZLEVEL;
// Not use common zlevel.
zlevelList.push(CANVAS_ZLEVEL);
this._domRoot = root;
}
}
getType() {
return 'canvas';
}
/**
* If painter use a single canvas
*/
isSingleCanvas() {
return this._singleCanvas;
}
getViewportRoot() {
return this._domRoot;
}
getViewportRootOffset() {
const viewportRoot = this.getViewportRoot();
if (viewportRoot) {
return {
offsetLeft: viewportRoot.offsetLeft || 0,
offsetTop: viewportRoot.offsetTop || 0
};
}
}
/**
* 刷新
* @param paintAll 强制绘制所有displayable
*/
refresh(paintAll?: boolean) {
const list = this.storage.getDisplayList(true);
const prevList = this._prevDisplayList;
const zlevelList = this._zlevelList;
this._redrawId = Math.random();
this._paintList(list, prevList, paintAll, this._redrawId);
// Paint custum layers
for (let i = 0; i < zlevelList.length; i++) {
const z = zlevelList[i];
const layer = this._layers[z];
if (!layer.__builtin__ && layer.refresh) {
const clearColor = i === 0 ? this._backgroundColor : null;
layer.refresh(clearColor);
}
}
if (this._opts.useDirtyRect) {
this._prevDisplayList = list.slice();
}
return this;
}
refreshHover() {
this._paintHoverList(this.storage.getDisplayList(false));
}
private _paintHoverList(list: Displayable[]) {
let len = list.length;
let hoverLayer = this._hoverlayer;
hoverLayer && hoverLayer.clear();
if (!len) {
return;
}
const scope: BrushScope = {
inHover: true,
viewWidth: this._width,
viewHeight: this._height
};
let ctx;
for (let i = 0; i < len; i++) {
const el = list[i];
if (el.__inHover) {
// Use a extream large zlevel
// FIXME?
if (!hoverLayer) {
hoverLayer = this._hoverlayer = this.getLayer(HOVER_LAYER_ZLEVEL);
}
if (!ctx) {
ctx = hoverLayer.ctx;
ctx.save();
}
brush(ctx, el, scope, i === len - 1);
}
}
if (ctx) {
ctx.restore();
}
}
getHoverLayer() {
return this.getLayer(HOVER_LAYER_ZLEVEL);
}
paintOne(ctx: CanvasRenderingContext2D, el: Displayable) {
brushSingle(ctx, el);
}
private _paintList(list: Displayable[], prevList: Displayable[], paintAll: boolean, redrawId?: number) {
if (this._redrawId !== redrawId) {
return;
}
paintAll = paintAll || false;
this._updateLayerStatus(list);
const {finished, needsRefreshHover} = this._doPaintList(list, prevList, paintAll);
if (this._needsManuallyCompositing) {
this._compositeManually();
}
if (needsRefreshHover) {
this._paintHoverList(list);
}
if (!finished) {
const self = this;
requestAnimationFrame(function () {
self._paintList(list, prevList, paintAll, redrawId);
});
}
else {
this.eachLayer(layer => {
layer.afterBrush && layer.afterBrush();
});
}
}
private _compositeManually() {
const ctx = this.getLayer(CANVAS_ZLEVEL).ctx;
const width = (this._domRoot as HTMLCanvasElement).width;
const height = (this._domRoot as HTMLCanvasElement).height;
ctx.clearRect(0, 0, width, height);
// PENDING, If only builtin layer?
this.eachBuiltinLayer(function (layer) {
if (layer.virtual) {
ctx.drawImage(layer.dom, 0, 0, width, height);
}
});
}
private _doPaintList(
list: Displayable[],
prevList: Displayable[],
paintAll?: boolean
): {
finished: boolean
needsRefreshHover: boolean
} {
const layerList = [];
const useDirtyRect = this._opts.useDirtyRect;
for (let zi = 0; zi < this._zlevelList.length; zi++) {
const zlevel = this._zlevelList[zi];
const layer = this._layers[zlevel];
if (layer.__builtin__
&& layer !== this._hoverlayer
&& (layer.__dirty || paintAll)
// Layer with hover elements can't be redrawn.
// && !layer.__hasHoverLayerELement
) {
layerList.push(layer);
}
}
let finished = true;
let needsRefreshHover = false;
for (let k = 0; k < layerList.length; k++) {
const layer = layerList[k];
const ctx = layer.ctx;
const repaintRects = useDirtyRect
&& layer.createRepaintRects(list, prevList, this._width, this._height);
let start = paintAll ? layer.__startIndex : layer.__drawIndex;
const useTimer = !paintAll && layer.incremental && Date.now;
const startTime = useTimer && Date.now();
const clearColor = layer.zlevel === this._zlevelList[0]
? this._backgroundColor : null;
// All elements in this layer are removed.
if (layer.__startIndex === layer.__endIndex) {
layer.clear(false, clearColor, repaintRects);
}
else if (start === layer.__startIndex) {
const firstEl = list[start];
if (!firstEl.incremental || !(firstEl as IncrementalDisplayable).notClear || paintAll) {
layer.clear(false, clearColor, repaintRects);
}
}
if (start === -1) {
console.error('For some unknown reason. drawIndex is -1');
start = layer.__startIndex;
}
let i: number;
/* eslint-disable-next-line */
const repaint = (repaintRect?: BoundingRect) => {
const scope: BrushScope = {
inHover: false,
allClipped: false,
prevEl: null,
viewWidth: this._width,
viewHeight: this._height
};
for (i = start; i < layer.__endIndex; i++) {
const el = list[i];
if (el.__inHover) {
needsRefreshHover = true;
}
this._doPaintEl(el, layer, useDirtyRect, repaintRect, scope, i === layer.__endIndex - 1);
if (useTimer) {
// Date.now can be executed in 13,025,305 ops/second.
const dTime = Date.now() - startTime;
// Give 15 millisecond to draw.
// The rest elements will be drawn in the next frame.
if (dTime > 15) {
break;
}
}
}
if (scope.prevElClipPaths) {
// Needs restore the state. If last drawn element is in the clipping area.
ctx.restore();
}
};
if (repaintRects) {
if (repaintRects.length === 0) {
// Nothing to repaint, mark as finished
i = layer.__endIndex;
}
else {
const dpr = this.dpr;
// Set repaintRect as clipPath
for (var r = 0; r < repaintRects.length; ++r) {
const rect = repaintRects[r];
ctx.save();
ctx.beginPath();
ctx.rect(
rect.x * dpr,
rect.y * dpr,
rect.width * dpr,
rect.height * dpr
);
ctx.clip();
repaint(rect);
ctx.restore();
}
}
}
else {
// Paint all once
ctx.save();
repaint();
ctx.restore();
}
layer.__drawIndex = i;
if (layer.__drawIndex < layer.__endIndex) {
finished = false;
}
}
if (env.wxa) {
// Flush for weixin application
util.each(this._layers, function (layer) {
if (layer && layer.ctx && (layer.ctx as WXCanvasRenderingContext).draw) {
(layer.ctx as WXCanvasRenderingContext).draw();
}
});
}
return {
finished,
needsRefreshHover
};
}
private _doPaintEl(
el: Displayable,
currentLayer: Layer,
useDirtyRect: boolean,
repaintRect: BoundingRect,
scope: BrushScope,
isLast: boolean
) {
const ctx = currentLayer.ctx;
if (useDirtyRect) {
const paintRect = el.getPaintRect();
if (!repaintRect || paintRect && paintRect.intersect(repaintRect)) {
brush(ctx, el, scope, isLast);
el.setPrevPaintRect(paintRect);
}
}
else {
brush(ctx, el, scope, isLast);
}
}
/**
* 获取 zlevel 所在层,如果不存在则会创建一个新的层
* @param zlevel
* @param virtual Virtual layer will not be inserted into dom.
*/
getLayer(zlevel: number, virtual?: boolean) {
if (this._singleCanvas && !this._needsManuallyCompositing) {
zlevel = CANVAS_ZLEVEL;
}
let layer = this._layers[zlevel];
if (!layer) {
// Create a new layer
layer = new Layer('zr_' + zlevel, this, this.dpr);
layer.zlevel = zlevel;
layer.__builtin__ = true;
if (this._layerConfig[zlevel]) {
util.merge(layer, this._layerConfig[zlevel], true);
}
// TODO Remove EL_AFTER_INCREMENTAL_INC magic number
else if (this._layerConfig[zlevel - EL_AFTER_INCREMENTAL_INC]) {
util.merge(layer, this._layerConfig[zlevel - EL_AFTER_INCREMENTAL_INC], true);
}
if (virtual) {
layer.virtual = virtual;
}
this.insertLayer(zlevel, layer);
// Context is created after dom inserted to document
// Or excanvas will get 0px clientWidth and clientHeight
layer.initContext();
}
return layer;
}
insertLayer(zlevel: number, layer: Layer) {
const layersMap = this._layers;
const zlevelList = this._zlevelList;
const len = zlevelList.length;
const domRoot = this._domRoot;
let prevLayer = null;
let i = -1;
if (layersMap[zlevel]) {
if (process.env.NODE_ENV !== 'production') {
util.logError('ZLevel ' + zlevel + ' has been used already');
}
return;
}
// Check if is a valid layer
if (!isLayerValid(layer)) {
if (process.env.NODE_ENV !== 'production') {
util.logError('Layer of zlevel ' + zlevel + ' is not valid');
}
return;
}
if (len > 0 && zlevel > zlevelList[0]) {
for (i = 0; i < len - 1; i++) {
if (
zlevelList[i] < zlevel
&& zlevelList[i + 1] > zlevel
) {
break;
}
}
prevLayer = layersMap[zlevelList[i]];
}
zlevelList.splice(i + 1, 0, zlevel);
layersMap[zlevel] = layer;
// Vitual layer will not directly show on the screen.
// (It can be a WebGL layer and assigned to a ZRImage element)
// But it still under management of zrender.
if (!layer.virtual) {
if (prevLayer) {
const prevDom = prevLayer.dom;
if (prevDom.nextSibling) {
domRoot.insertBefore(
layer.dom,
prevDom.nextSibling
);
}
else {
domRoot.appendChild(layer.dom);
}
}
else {
if (domRoot.firstChild) {
domRoot.insertBefore(layer.dom, domRoot.firstChild);
}
else {
domRoot.appendChild(layer.dom);
}
}
}
layer.__painter = this;
}
// Iterate each layer
eachLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
const zlevelList = this._zlevelList;
for (let i = 0; i < zlevelList.length; i++) {
const z = zlevelList[i];
cb.call(context, this._layers[z], z);
}
}
// Iterate each buildin layer
eachBuiltinLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
const zlevelList = this._zlevelList;
for (let i = 0; i < zlevelList.length; i++) {
const z = zlevelList[i];
const layer = this._layers[z];
if (layer.__builtin__) {
cb.call(context, layer, z);
}
}
}
// Iterate each other layer except buildin layer
eachOtherLayer<T>(cb: (this: T, layer: Layer, z: number) => void, context?: T) {
const zlevelList = this._zlevelList;
for (let i = 0; i < zlevelList.length; i++) {
const z = zlevelList[i];
const layer = this._layers[z];
if (!layer.__builtin__) {
cb.call(context, layer, z);
}
}
}
/**
* 获取所有已创建的层
* @param prevLayer
*/
getLayers() {
return this._layers;
}
_updateLayerStatus(list: Displayable[]) {
this.eachBuiltinLayer(function (layer, z) {
layer.__dirty = layer.__used = false;
});
function updatePrevLayer(idx: number) {
if (prevLayer) {
if (prevLayer.__endIndex !== idx) {
prevLayer.__dirty = true;
}
prevLayer.__endIndex = idx;
}
}
if (this._singleCanvas) {
for (let i = 1; i < list.length; i++) {
const el = list[i];
if (el.zlevel !== list[i - 1].zlevel || el.incremental) {
this._needsManuallyCompositing = true;
break;
}
}
}
let prevLayer: Layer = null;
let incrementalLayerCount = 0;
let prevZlevel;
let i;
for (i = 0; i < list.length; i++) {
const el = list[i];
const zlevel = el.zlevel;
let layer;
if (prevZlevel !== zlevel) {
prevZlevel = zlevel;
incrementalLayerCount = 0;
}
// TODO Not use magic number on zlevel.
// Each layer with increment element can be separated to 3 layers.
// (Other Element drawn after incremental element)
// -----------------zlevel + EL_AFTER_INCREMENTAL_INC--------------------
// (Incremental element)
// ----------------------zlevel + INCREMENTAL_INC------------------------
// (Element drawn before incremental element)
// --------------------------------zlevel--------------------------------
if (el.incremental) {
layer = this.getLayer(zlevel + INCREMENTAL_INC, this._needsManuallyCompositing);
layer.incremental = true;
incrementalLayerCount = 1;
}
else {
layer = this.getLayer(
zlevel + (incrementalLayerCount > 0 ? EL_AFTER_INCREMENTAL_INC : 0),
this._needsManuallyCompositing
);
}
if (!layer.__builtin__) {
util.logError('ZLevel ' + zlevel + ' has been used by unkown layer ' + layer.id);
}
if (layer !== prevLayer) {
layer.__used = true;
if (layer.__startIndex !== i) {
layer.__dirty = true;
}
layer.__startIndex = i;
if (!layer.incremental) {
layer.__drawIndex = i;
}
else {
// Mark layer draw index needs to update.
layer.__drawIndex = -1;
}
updatePrevLayer(i);
prevLayer = layer;
}
if ((el.__dirty & REDRAW_BIT) && !el.__inHover) { // Ignore dirty elements in hover layer.
layer.__dirty = true;
if (layer.incremental && layer.__drawIndex < 0) {
// Start draw from the first dirty element.
layer.__drawIndex = i;
}
}
}
updatePrevLayer(i);
this.eachBuiltinLayer(function (layer, z) {
// Used in last frame but not in this frame. Needs clear
if (!layer.__used && layer.getElementCount() > 0) {
layer.__dirty = true;
layer.__startIndex = layer.__endIndex = layer.__drawIndex = 0;
}
// For incremental layer. In case start index changed and no elements are dirty.
if (layer.__dirty && layer.__drawIndex < 0) {
layer.__drawIndex = layer.__startIndex;
}
});
}
/**
* 清除hover层外所有内容
*/
clear() {
this.eachBuiltinLayer(this._clearLayer);
return this;
}
_clearLayer(layer: Layer) {
layer.clear();
}
setBackgroundColor(backgroundColor: string | GradientObject | ImagePatternObject) {
this._backgroundColor = backgroundColor;
util.each(this._layers, layer => {
layer.setUnpainted();
});
}
/**
* 修改指定zlevel的绘制参数
*/
configLayer(zlevel: number, config: LayerConfig) {
if (config) {
const layerConfig = this._layerConfig;
if (!layerConfig[zlevel]) {
layerConfig[zlevel] = config;
}
else {
util.merge(layerConfig[zlevel], config, true);
}
for (let i = 0; i < this._zlevelList.length; i++) {
const _zlevel = this._zlevelList[i];
// TODO Remove EL_AFTER_INCREMENTAL_INC magic number
if (_zlevel === zlevel || _zlevel === zlevel + EL_AFTER_INCREMENTAL_INC) {
const layer = this._layers[_zlevel];
util.merge(layer, layerConfig[zlevel], true);
}
}
}
}
/**
* 删除指定层
* @param zlevel 层所在的zlevel
*/
delLayer(zlevel: number) {
const layers = this._layers;
const zlevelList = this._zlevelList;
const layer = layers[zlevel];
if (!layer) {
return;
}
layer.dom.parentNode.removeChild(layer.dom);
delete layers[zlevel];
zlevelList.splice(util.indexOf(zlevelList, zlevel), 1);
}
/**
* 区域大小变化后重绘
*/
resize(
width?: number | string,
height?: number | string
) {
if (!this._domRoot.style) { // Maybe in node or worker
if (width == null || height == null) {
return;
}
// TODO width / height may be string
this._width = width as number;
this._height = height as number;
this.getLayer(CANVAS_ZLEVEL).resize(width as number, height as number);
}
else {
const domRoot = this._domRoot;
// FIXME Why ?
domRoot.style.display = 'none';
// Save input w/h
const opts = this._opts;
const root = this.root;
width != null && (opts.width = width);
height != null && (opts.height = height);
width = getSize(root, 0, opts);
height = getSize(root, 1, opts);
domRoot.style.display = '';
// 优化没有实际改变的resize
if (this._width !== width || height !== this._height) {
domRoot.style.width = width + 'px';
domRoot.style.height = height + 'px';
for (let id in this._layers) {
if (this._layers.hasOwnProperty(id)) {
this._layers[id].resize(width, height);
}
}
this.refresh(true);
}
this._width = width;
this._height = height;
}
return this;
}
/**
* 清除单独的一个层
* @param {number} zlevel
*/
clearLayer(zlevel: number) {
const layer = this._layers[zlevel];
if (layer) {
layer.clear();
}
}
/**
* 释放
*/
dispose() {
this.root.innerHTML = '';
this.root =
this.storage =
this._domRoot =
this._layers = null;
}
/**
* Get canvas which has all thing rendered
*/
getRenderedCanvas(opts?: {
backgroundColor?: string | GradientObject | ImagePatternObject
pixelRatio?: number
}) {
opts = opts || {};
if (this._singleCanvas && !this._compositeManually) {
return this._layers[CANVAS_ZLEVEL].dom;
}
const imageLayer = new Layer('image', this, opts.pixelRatio || this.dpr);
imageLayer.initContext();
imageLayer.clear(false, opts.backgroundColor || this._backgroundColor);
const ctx = imageLayer.ctx;
if (opts.pixelRatio <= this.dpr) {
this.refresh();
const width = imageLayer.dom.width;
const height = imageLayer.dom.height;
this.eachLayer(function (layer) {
if (layer.__builtin__) {
ctx.drawImage(layer.dom, 0, 0, width, height);
}
else if (layer.renderToCanvas) {
ctx.save();
layer.renderToCanvas(ctx);
ctx.restore();
}
});
}
else {
// PENDING, echarts-gl and incremental rendering.
const scope = {
inHover: false,
viewWidth: this._width,
viewHeight: this._height
};
const displayList = this.storage.getDisplayList(true);
for (let i = 0, len = displayList.length; i < len; i++) {
const el = displayList[i];
brush(ctx, el, scope, i === len - 1);
}
}
return imageLayer.dom;
}
/**
* 获取绘图区域宽度
*/
getWidth() {
return this._width;
}
/**
* 获取绘图区域高度
*/
getHeight() {
return this._height;
}
};