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Layer.ts
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import * as util from '../core/util';
import {devicePixelRatio} from '../config';
import { ImagePatternObject } from '../graphic/Pattern';
import CanvasPainter from './Painter';
import { GradientObject, InnerGradientObject } from '../graphic/Gradient';
import { ZRCanvasRenderingContext } from '../core/types';
import Eventful from '../core/Eventful';
import { ElementEventCallback } from '../Element';
import { getCanvasGradient } from './helper';
import { createCanvasPattern } from './graphic';
import Displayable from '../graphic/Displayable';
import BoundingRect from '../core/BoundingRect';
import { REDRAW_BIT } from '../graphic/constants';
import { platformApi } from '../core/platform';
function createDom(id: string, painter: CanvasPainter, dpr: number) {
const newDom = platformApi.createCanvas();
const width = painter.getWidth();
const height = painter.getHeight();
const newDomStyle = newDom.style;
if (newDomStyle) { // In node or some other non-browser environment
newDomStyle.position = 'absolute';
newDomStyle.left = '0';
newDomStyle.top = '0';
newDomStyle.width = width + 'px';
newDomStyle.height = height + 'px';
newDom.setAttribute('data-zr-dom-id', id);
}
newDom.width = width * dpr;
newDom.height = height * dpr;
return newDom;
}
export interface LayerConfig {
// 每次清空画布的颜色
clearColor?: string | GradientObject | ImagePatternObject
// 是否开启动态模糊
motionBlur?: boolean
// 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显
lastFrameAlpha?: number
};
export default class Layer extends Eventful {
id: string
dom: HTMLCanvasElement
domBack: HTMLCanvasElement
ctx: CanvasRenderingContext2D
ctxBack: CanvasRenderingContext2D
painter: CanvasPainter
// Configs
/**
* 每次清空画布的颜色
*/
clearColor: string | GradientObject | ImagePatternObject
/**
* 是否开启动态模糊
*/
motionBlur = false
/**
* 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显
*/
lastFrameAlpha = 0.7
/**
* Layer dpr
*/
dpr = 1
/**
* Virtual layer will not be inserted into dom.
*/
virtual = false
config = {}
incremental = false
zlevel = 0
maxRepaintRectCount = 5
private _paintRects: BoundingRect[]
__painter: CanvasPainter
__dirty = true
__firstTimePaint = true
__used = false
__drawIndex = 0
__startIndex = 0
__endIndex = 0
// indices in the previous frame
__prevStartIndex: number = null
__prevEndIndex: number = null
__builtin__: boolean
constructor(id: string | HTMLCanvasElement, painter: CanvasPainter, dpr?: number) {
super();
let dom;
dpr = dpr || devicePixelRatio;
if (typeof id === 'string') {
dom = createDom(id, painter, dpr);
}
// Not using isDom because in node it will return false
else if (util.isObject(id)) {
dom = id;
id = dom.id;
}
this.id = id as string;
this.dom = dom;
const domStyle = dom.style;
if (domStyle) { // Not in node
util.disableUserSelect(dom);
dom.onselectstart = () => false;
domStyle.padding = '0';
domStyle.margin = '0';
domStyle.borderWidth = '0';
}
this.painter = painter;
this.dpr = dpr;
}
getElementCount() {
return this.__endIndex - this.__startIndex;
}
afterBrush() {
this.__prevStartIndex = this.__startIndex;
this.__prevEndIndex = this.__endIndex;
}
initContext() {
this.ctx = this.dom.getContext('2d');
(this.ctx as ZRCanvasRenderingContext).dpr = this.dpr;
}
setUnpainted() {
this.__firstTimePaint = true;
}
createBackBuffer() {
const dpr = this.dpr;
this.domBack = createDom('back-' + this.id, this.painter, dpr);
this.ctxBack = this.domBack.getContext('2d');
if (dpr !== 1) {
this.ctxBack.scale(dpr, dpr);
}
}
/**
* Create repaint list when using dirty rect rendering.
*
* @param displayList current rendering list
* @param prevList last frame rendering list
* @return repaint rects. null for the first frame, [] for no element dirty
*/
createRepaintRects(
displayList: Displayable[],
prevList: Displayable[],
viewWidth: number,
viewHeight: number
) {
if (this.__firstTimePaint) {
this.__firstTimePaint = false;
return null;
}
const mergedRepaintRects: BoundingRect[] = [];
const maxRepaintRectCount = this.maxRepaintRectCount;
let full = false;
const pendingRect = new BoundingRect(0, 0, 0, 0);
function addRectToMergePool(rect: BoundingRect) {
if (!rect.isFinite() || rect.isZero()) {
return;
}
if (mergedRepaintRects.length === 0) {
// First rect, create new merged rect
const boundingRect = new BoundingRect(0, 0, 0, 0);
boundingRect.copy(rect);
mergedRepaintRects.push(boundingRect);
}
else {
let isMerged = false;
let minDeltaArea = Infinity;
let bestRectToMergeIdx = 0;
for (let i = 0; i < mergedRepaintRects.length; ++i) {
const mergedRect = mergedRepaintRects[i];
// Merge if has intersection
if (mergedRect.intersect(rect)) {
const pendingRect = new BoundingRect(0, 0, 0, 0);
pendingRect.copy(mergedRect);
pendingRect.union(rect);
mergedRepaintRects[i] = pendingRect;
isMerged = true;
break;
}
else if (full) {
// Merged to exists rectangles if full
pendingRect.copy(rect);
pendingRect.union(mergedRect);
const aArea = rect.width * rect.height;
const bArea = mergedRect.width * mergedRect.height;
const pendingArea = pendingRect.width * pendingRect.height;
const deltaArea = pendingArea - aArea - bArea;
if (deltaArea < minDeltaArea) {
minDeltaArea = deltaArea;
bestRectToMergeIdx = i;
}
}
}
if (full) {
mergedRepaintRects[bestRectToMergeIdx].union(rect);
isMerged = true;
}
if (!isMerged) {
// Create new merged rect if cannot merge with current
const boundingRect = new BoundingRect(0, 0, 0, 0);
boundingRect.copy(rect);
mergedRepaintRects.push(boundingRect);
}
if (!full) {
full = mergedRepaintRects.length >= maxRepaintRectCount;
}
}
}
/**
* Loop the paint list of this frame and get the dirty rects of elements
* in this frame.
*/
for (let i = this.__startIndex; i < this.__endIndex; ++i) {
const el = displayList[i];
if (el) {
/**
* `shouldPaint` is true only when the element is not ignored or
* invisible and all its ancestors are not ignored.
* `shouldPaint` being true means it will be brushed this frame.
*
* `__isRendered` being true means the element is currently on
* the canvas.
*
* `__dirty` being true means the element should be brushed this
* frame.
*
* We only need to repaint the element's previous painting rect
* if it's currently on the canvas and needs repaint this frame
* or not painted this frame.
*/
const shouldPaint = el.shouldBePainted(viewWidth, viewHeight, true, true);
const prevRect = el.__isRendered && ((el.__dirty & REDRAW_BIT) || !shouldPaint)
? el.getPrevPaintRect()
: null;
if (prevRect) {
addRectToMergePool(prevRect);
}
/**
* On the other hand, we only need to paint the current rect
* if the element should be brushed this frame and either being
* dirty or not rendered before.
*/
const curRect = shouldPaint && ((el.__dirty & REDRAW_BIT) || !el.__isRendered)
? el.getPaintRect()
: null;
if (curRect) {
addRectToMergePool(curRect);
}
}
}
/**
* The above loop calculates the dirty rects of elements that are in the
* paint list this frame, which does not include those elements removed
* in this frame. So we loop the `prevList` to get the removed elements.
*/
for (let i = this.__prevStartIndex; i < this.__prevEndIndex; ++i) {
const el = prevList[i];
/**
* Consider the elements whose ancestors are invisible, they should
* not be painted and their previous painting rects should be
* cleared if they are rendered on the canvas (`__isRendered` being
* true). `!shouldPaint` means the element is not brushed in this
* frame.
*
* `!el.__zr` means it's removed from the storage.
*
* In conclusion, an element needs to repaint the previous painting
* rect if and only if it's not painted this frame and was
* previously painted on the canvas.
*/
const shouldPaint = el.shouldBePainted(viewWidth, viewHeight, true, true);
if (el && (!shouldPaint || !el.__zr) && el.__isRendered) {
// el was removed
const prevRect = el.getPrevPaintRect();
if (prevRect) {
addRectToMergePool(prevRect);
}
}
}
// Merge intersected rects in the result
let hasIntersections;
do {
hasIntersections = false;
for (let i = 0; i < mergedRepaintRects.length;) {
if (mergedRepaintRects[i].isZero()) {
mergedRepaintRects.splice(i, 1);
continue;
}
for (let j = i + 1; j < mergedRepaintRects.length;) {
if (mergedRepaintRects[i].intersect(mergedRepaintRects[j])) {
hasIntersections = true;
mergedRepaintRects[i].union(mergedRepaintRects[j]);
mergedRepaintRects.splice(j, 1);
}
else {
j++;
}
}
i++;
}
} while (hasIntersections);
this._paintRects = mergedRepaintRects;
return mergedRepaintRects;
}
/**
* Get paint rects for debug usage.
*/
debugGetPaintRects() {
return (this._paintRects || []).slice();
}
resize(width: number, height: number) {
const dpr = this.dpr;
const dom = this.dom;
const domStyle = dom.style;
const domBack = this.domBack;
if (domStyle) {
domStyle.width = width + 'px';
domStyle.height = height + 'px';
}
dom.width = width * dpr;
dom.height = height * dpr;
if (domBack) {
domBack.width = width * dpr;
domBack.height = height * dpr;
if (dpr !== 1) {
this.ctxBack.scale(dpr, dpr);
}
}
}
/**
* 清空该层画布
*/
clear(
clearAll?: boolean,
clearColor?: string | GradientObject | ImagePatternObject,
repaintRects?: BoundingRect[]
) {
const dom = this.dom;
const ctx = this.ctx;
const width = dom.width;
const height = dom.height;
clearColor = clearColor || this.clearColor;
const haveMotionBLur = this.motionBlur && !clearAll;
const lastFrameAlpha = this.lastFrameAlpha;
const dpr = this.dpr;
const self = this;
if (haveMotionBLur) {
if (!this.domBack) {
this.createBackBuffer();
}
this.ctxBack.globalCompositeOperation = 'copy';
this.ctxBack.drawImage(
dom, 0, 0,
width / dpr,
height / dpr
);
}
const domBack = this.domBack;
function doClear(x: number, y: number, width: number, height: number) {
ctx.clearRect(x, y, width, height);
if (clearColor && clearColor !== 'transparent') {
let clearColorGradientOrPattern;
// Gradient
if (util.isGradientObject(clearColor)) {
// shouldn't cache when clearColor is not global and size changed
const shouldCache = clearColor.global || (
(clearColor as InnerGradientObject).__width === width
&& (clearColor as InnerGradientObject).__height === height
);
// Cache canvas gradient
clearColorGradientOrPattern = shouldCache
&& (clearColor as InnerGradientObject).__canvasGradient
|| getCanvasGradient(ctx, clearColor, {
x: 0,
y: 0,
width: width,
height: height
});
(clearColor as InnerGradientObject).__canvasGradient = clearColorGradientOrPattern;
(clearColor as InnerGradientObject).__width = width;
(clearColor as InnerGradientObject).__height = height;
}
// Pattern
else if (util.isImagePatternObject(clearColor)) {
// scale pattern by dpr
clearColor.scaleX = clearColor.scaleX || dpr;
clearColor.scaleY = clearColor.scaleY || dpr;
clearColorGradientOrPattern = createCanvasPattern(
ctx, clearColor, {
dirty() {
// TODO
self.setUnpainted();
self.__painter.refresh();
}
}
);
}
ctx.save();
ctx.fillStyle = clearColorGradientOrPattern || (clearColor as string);
ctx.fillRect(x, y, width, height);
ctx.restore();
}
if (haveMotionBLur) {
ctx.save();
ctx.globalAlpha = lastFrameAlpha;
ctx.drawImage(domBack, x, y, width, height);
ctx.restore();
}
};
if (!repaintRects || haveMotionBLur) {
// Clear the full canvas
doClear(0, 0, width, height);
}
else if (repaintRects.length) {
// Clear the repaint areas
util.each(repaintRects, rect => {
doClear(
rect.x * dpr,
rect.y * dpr,
rect.width * dpr,
rect.height * dpr
);
});
}
}
// Interface of refresh
refresh: (clearColor?: string | GradientObject | ImagePatternObject) => void
// Interface of renderToCanvas in getRenderedCanvas
renderToCanvas: (ctx: CanvasRenderingContext2D) => void
// Events
onclick: ElementEventCallback<unknown, this>
ondblclick: ElementEventCallback<unknown, this>
onmouseover: ElementEventCallback<unknown, this>
onmouseout: ElementEventCallback<unknown, this>
onmousemove: ElementEventCallback<unknown, this>
onmousewheel: ElementEventCallback<unknown, this>
onmousedown: ElementEventCallback<unknown, this>
onmouseup: ElementEventCallback<unknown, this>
oncontextmenu: ElementEventCallback<unknown, this>
ondrag: ElementEventCallback<unknown, this>
ondragstart: ElementEventCallback<unknown, this>
ondragend: ElementEventCallback<unknown, this>
ondragenter: ElementEventCallback<unknown, this>
ondragleave: ElementEventCallback<unknown, this>
ondragover: ElementEventCallback<unknown, this>
ondrop: ElementEventCallback<unknown, this>
}