|
| 1 | +import { EuiIcon } from '@elastic/eui'; |
| 2 | +import { css } from '@emotion/react'; |
| 3 | +import type React from 'react'; |
| 4 | +import { useMemo, useState } from 'react'; |
| 5 | +import type { GameEvent } from '../../../common/game/types.js'; |
| 6 | +import { GameEventType } from '../../../common/game/types.js'; |
| 7 | +import { useSubscribe } from '../../hooks/pubsub.jsx'; |
| 8 | +import { runInBackground } from '../../lib/async/run-in-background.js'; |
| 9 | + |
| 10 | +const compassStyle = css({ |
| 11 | + display: 'flex', |
| 12 | + flexWrap: 'wrap', |
| 13 | + justifyContent: 'center', |
| 14 | + alignItems: 'center', |
| 15 | + position: 'relative', |
| 16 | + width: '50px', |
| 17 | + height: '50px', |
| 18 | +}); |
| 19 | + |
| 20 | +const centerStyle = css({ |
| 21 | + position: 'absolute', |
| 22 | + display: 'flex', |
| 23 | + justifyContent: 'center', |
| 24 | + alignItems: 'center', |
| 25 | + width: '12px', |
| 26 | + height: '12px', |
| 27 | +}); |
| 28 | + |
| 29 | +const directionStyle = (direction: CompassDirection) => { |
| 30 | + const { rotation } = direction; |
| 31 | + return css({ |
| 32 | + position: 'absolute', |
| 33 | + transform: `rotate(${rotation}deg) translate(20px) scale(1.2)`, |
| 34 | + transformOrigin: 'center', |
| 35 | + width: '12px', |
| 36 | + height: '12px', |
| 37 | + display: 'flex', |
| 38 | + justifyContent: 'center', |
| 39 | + alignItems: 'center', |
| 40 | + }); |
| 41 | +}; |
| 42 | + |
| 43 | +// The arrow icon points east (-->), so rotations are relative to that. |
| 44 | +interface CompassDirection { |
| 45 | + name: 'n' | 'ne' | 'e' | 'se' | 's' | 'sw' | 'w' | 'nw'; |
| 46 | + rotation: number; |
| 47 | +} |
| 48 | +const compassDirections: Array<CompassDirection> = [ |
| 49 | + { name: 'n', rotation: -90 }, |
| 50 | + { name: 'ne', rotation: -45 }, |
| 51 | + { name: 'e', rotation: 0 }, |
| 52 | + { name: 'se', rotation: 45 }, |
| 53 | + { name: 's', rotation: 90 }, |
| 54 | + { name: 'sw', rotation: 135 }, |
| 55 | + { name: 'w', rotation: 180 }, |
| 56 | + { name: 'nw', rotation: 225 }, |
| 57 | +]; |
| 58 | + |
| 59 | +export const GameCompass: React.FC = () => { |
| 60 | + const [directions, setDirections] = useState<Array<string>>([]); |
| 61 | + |
| 62 | + useSubscribe(['game:event'], (gameEvent: GameEvent) => { |
| 63 | + if (gameEvent.type === GameEventType.COMPASS) { |
| 64 | + setDirections(gameEvent.directions); |
| 65 | + } |
| 66 | + }); |
| 67 | + |
| 68 | + const centerIcon = useMemo(() => { |
| 69 | + if (directions.includes('out')) { |
| 70 | + return ( |
| 71 | + <EuiIcon |
| 72 | + type="dot" |
| 73 | + color="danger" |
| 74 | + cursor="pointer" |
| 75 | + onClick={() => { |
| 76 | + runInBackground(async () => { |
| 77 | + await window.api.sendCommand('out'); |
| 78 | + }); |
| 79 | + }} |
| 80 | + /> |
| 81 | + ); |
| 82 | + } |
| 83 | + return <EuiIcon title="out" type="dot" color="subdued" />; |
| 84 | + }, [directions]); |
| 85 | + |
| 86 | + const compassIcons = useMemo(() => { |
| 87 | + return compassDirections.map((direction) => { |
| 88 | + if (directions.includes(direction.name)) { |
| 89 | + return ( |
| 90 | + <div key={direction.name} css={directionStyle(direction)}> |
| 91 | + <EuiIcon |
| 92 | + type="sortRight" |
| 93 | + color="danger" |
| 94 | + cursor="pointer" |
| 95 | + onClick={() => { |
| 96 | + runInBackground(async () => { |
| 97 | + await window.api.sendCommand(direction.name); |
| 98 | + }); |
| 99 | + }} |
| 100 | + /> |
| 101 | + </div> |
| 102 | + ); |
| 103 | + } |
| 104 | + return ( |
| 105 | + <div key={direction.name} css={directionStyle(direction)}> |
| 106 | + <EuiIcon type="sortRight" color="subdued" /> |
| 107 | + </div> |
| 108 | + ); |
| 109 | + }); |
| 110 | + }, [directions]); |
| 111 | + |
| 112 | + return ( |
| 113 | + <div css={compassStyle}> |
| 114 | + {compassIcons} |
| 115 | + <div css={centerStyle}>{centerIcon}</div> |
| 116 | + </div> |
| 117 | + ); |
| 118 | +}; |
| 119 | + |
| 120 | +GameCompass.displayName = 'GameCompass'; |
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