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| 1 | +import { ipcMain } from 'electron'; |
| 2 | +import { createLogger } from '../logger'; |
| 3 | +import type { Dispatcher } from '../types'; |
| 4 | +import type { |
| 5 | + IpcHandlerRegistry, |
| 6 | + IpcInvokableEvent, |
| 7 | + IpcInvokeHandler, |
| 8 | +} from './ipc.types'; |
| 9 | + |
| 10 | +const logger = createLogger('ipc'); |
| 11 | + |
| 12 | +export class IpcController { |
| 13 | + private dispatch: Dispatcher; |
| 14 | + private ipcHandlerRegistry: IpcHandlerRegistry; |
| 15 | + |
| 16 | + constructor(options: { dispatch: Dispatcher }) { |
| 17 | + this.dispatch = options.dispatch; |
| 18 | + this.ipcHandlerRegistry = this.createIpcHandlerRegistry(); |
| 19 | + } |
| 20 | + |
| 21 | + private createIpcHandlerRegistry(): IpcHandlerRegistry { |
| 22 | + return { |
| 23 | + ping: this.pingHandler, |
| 24 | + sgeAddAccount: this.sgeAddAccountHandler, |
| 25 | + sgeRemoveAccount: this.sgeRemoveAccountHandler, |
| 26 | + sgeListAccounts: this.sgeListAccountsHandler, |
| 27 | + sgeListCharacters: this.sgeListCharactersHandler, |
| 28 | + gamePlayCharacter: this.gamePlayCharacterHandler, |
| 29 | + gameSendCommand: this.gameSendCommandHandler, |
| 30 | + }; |
| 31 | + } |
| 32 | + |
| 33 | + public registerHandlers(): void { |
| 34 | + Object.keys(this.ipcHandlerRegistry).forEach((channel) => { |
| 35 | + const handler = this.ipcHandlerRegistry[channel as IpcInvokableEvent]; |
| 36 | + |
| 37 | + if (!handler) { |
| 38 | + logger.error('no handler registered for channel', { channel }); |
| 39 | + throw new Error(`[IPC:CHANNEL:INVALID] ${channel}`); |
| 40 | + } |
| 41 | + |
| 42 | + ipcMain.handle(channel, async (_event, ...params) => { |
| 43 | + try { |
| 44 | + logger.debug('handling channel request', { channel }); |
| 45 | + const result = await handler(params as any); |
| 46 | + logger.debug('handled channel request', { channel }); |
| 47 | + return result; |
| 48 | + } catch (error) { |
| 49 | + logger.error('error handling channel request', { channel, error }); |
| 50 | + throw new Error(`[IPC:CHANNEL:ERROR] ${channel}: ${error?.message}`); |
| 51 | + } |
| 52 | + }); |
| 53 | + }); |
| 54 | + } |
| 55 | + |
| 56 | + public deregisterHandlers(): void { |
| 57 | + Object.keys(this.ipcHandlerRegistry).forEach((channel) => { |
| 58 | + ipcMain.removeHandler(channel); |
| 59 | + ipcMain.removeAllListeners(channel); |
| 60 | + }); |
| 61 | + } |
| 62 | + |
| 63 | + private pingHandler: IpcInvokeHandler<'ping'> = async (): Promise<string> => { |
| 64 | + this.dispatch('window:pong', 'pong2'); |
| 65 | + return 'pong'; |
| 66 | + }; |
| 67 | + |
| 68 | + private sgeAddAccountHandler: IpcInvokeHandler<'sgeAddAccount'> = async ( |
| 69 | + args |
| 70 | + ): Promise<void> => { |
| 71 | + const { gameCode, username, password } = args[0]; |
| 72 | + |
| 73 | + // TODO |
| 74 | + logger.info('sgeAddAccountHandler', { gameCode, username }); |
| 75 | + }; |
| 76 | + |
| 77 | + private sgeRemoveAccountHandler: IpcInvokeHandler<'sgeRemoveAccount'> = |
| 78 | + async (args): Promise<void> => { |
| 79 | + const { gameCode, username } = args[0]; |
| 80 | + |
| 81 | + // TODO |
| 82 | + logger.info('sgeRemoveAccountHandler', { gameCode, username }); |
| 83 | + }; |
| 84 | + |
| 85 | + private sgeListAccountsHandler: IpcInvokeHandler<'sgeListAccounts'> = async ( |
| 86 | + args |
| 87 | + ): Promise< |
| 88 | + Array<{ |
| 89 | + gameCode: string; |
| 90 | + username: string; |
| 91 | + }> |
| 92 | + > => { |
| 93 | + const { gameCode } = args[0]; |
| 94 | + |
| 95 | + // TODO |
| 96 | + logger.info('sgeListAccountsHandler', { gameCode }); |
| 97 | + |
| 98 | + return []; |
| 99 | + }; |
| 100 | + |
| 101 | + private sgeListCharactersHandler: IpcInvokeHandler<'sgeListCharacters'> = |
| 102 | + async ( |
| 103 | + args |
| 104 | + ): Promise< |
| 105 | + Array<{ |
| 106 | + id: string; |
| 107 | + name: string; |
| 108 | + }> |
| 109 | + > => { |
| 110 | + const { gameCode, username } = args[0]; |
| 111 | + |
| 112 | + // TODO |
| 113 | + logger.info('sgeListCharactersHandler', { gameCode, username }); |
| 114 | + |
| 115 | + return []; |
| 116 | + }; |
| 117 | + |
| 118 | + private gamePlayCharacterHandler: IpcInvokeHandler<'gamePlayCharacter'> = |
| 119 | + async (args): Promise<void> => { |
| 120 | + const { gameCode, username, characterName } = args[0]; |
| 121 | + |
| 122 | + logger.info('gamePlayCharacterHandler', { |
| 123 | + gameCode, |
| 124 | + username, |
| 125 | + characterName, |
| 126 | + }); |
| 127 | + |
| 128 | + // TODO look up sge credentials for { gameCode, username } |
| 129 | + // TODO use sge service to get character game play credentials |
| 130 | + // TODO Game.initInstance({ credentials, dispatch }); |
| 131 | + // TODO game instance emit data via dispatch function |
| 132 | + // TODO renderer listens for game data and updates ui accordingly |
| 133 | + }; |
| 134 | + |
| 135 | + private gameSendCommandHandler: IpcInvokeHandler<'gameSendCommand'> = async ( |
| 136 | + args |
| 137 | + ): Promise<void> => { |
| 138 | + const command = args[0]; |
| 139 | + |
| 140 | + logger.info('gameSendCommandHandler', { command }); |
| 141 | + |
| 142 | + // TODO Game.getInstance().sendCommand(command); |
| 143 | + }; |
| 144 | +} |
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