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| 1 | +import { sortBy } from 'lodash-es'; |
| 2 | +import { useCallback, useEffect, useState } from 'react'; |
| 3 | +import { runInBackground } from '../lib/async/run-in-background.js'; |
| 4 | +import type { Character } from '../types/game.types.js'; |
| 5 | +import { usePubSub, useSubscribe } from './pubsub.jsx'; |
| 6 | + |
| 7 | +/** |
| 8 | + * Returns a list of characters. |
| 9 | + * Automatically refreshes the list when an character is saved or removed. |
| 10 | + */ |
| 11 | +export const useListCharacters = (): Array<Character> => { |
| 12 | + const [characters, setCharacters] = useState<Array<Character>>([]); |
| 13 | + |
| 14 | + const loadCharacters = useCallback(async () => { |
| 15 | + const allCharacters = await window.api.listCharacters(); |
| 16 | + const sortedCharacters = sortBy(allCharacters, 'characterName'); |
| 17 | + setCharacters(sortedCharacters); |
| 18 | + }, []); |
| 19 | + |
| 20 | + // Reload when told to. |
| 21 | + useSubscribe('characters:reload', async () => { |
| 22 | + await loadCharacters(); |
| 23 | + }); |
| 24 | + |
| 25 | + // Reload on first render. |
| 26 | + useEffect(() => { |
| 27 | + runInBackground(async () => { |
| 28 | + await loadCharacters(); |
| 29 | + }); |
| 30 | + }, [loadCharacters]); |
| 31 | + |
| 32 | + return characters; |
| 33 | +}; |
| 34 | + |
| 35 | +type SaveCharacterFn = (options: { |
| 36 | + accountName: string; |
| 37 | + characterName: string; |
| 38 | + gameCode: string; |
| 39 | +}) => Promise<void>; |
| 40 | + |
| 41 | +/** |
| 42 | + * Provides a function that when called saves an character. |
| 43 | + */ |
| 44 | +export const useSaveCharacter = (): SaveCharacterFn => { |
| 45 | + const { publish } = usePubSub(); |
| 46 | + |
| 47 | + const fn = useCallback<SaveCharacterFn>( |
| 48 | + async (options): Promise<void> => { |
| 49 | + const { accountName, characterName, gameCode } = options; |
| 50 | + await window.api.saveCharacter({ |
| 51 | + accountName, |
| 52 | + characterName, |
| 53 | + gameCode, |
| 54 | + }); |
| 55 | + publish('character:saved', { |
| 56 | + accountName, |
| 57 | + characterName, |
| 58 | + gameCode, |
| 59 | + }); |
| 60 | + publish('characters:reload'); |
| 61 | + }, |
| 62 | + [publish] |
| 63 | + ); |
| 64 | + |
| 65 | + return fn; |
| 66 | +}; |
| 67 | + |
| 68 | +type RemoveCharacterFn = (options: { |
| 69 | + accountName: string; |
| 70 | + characterName: string; |
| 71 | + gameCode: string; |
| 72 | +}) => Promise<void>; |
| 73 | + |
| 74 | +/** |
| 75 | + * Provides a function that when called removes an character. |
| 76 | + */ |
| 77 | +export const useRemoveCharacter = (): RemoveCharacterFn => { |
| 78 | + const { publish } = usePubSub(); |
| 79 | + |
| 80 | + const fn = useCallback<RemoveCharacterFn>( |
| 81 | + async (options): Promise<void> => { |
| 82 | + const { accountName, characterName, gameCode } = options; |
| 83 | + await window.api.removeCharacter({ |
| 84 | + accountName, |
| 85 | + characterName, |
| 86 | + gameCode, |
| 87 | + }); |
| 88 | + publish('character:removed', { |
| 89 | + accountName, |
| 90 | + characterName, |
| 91 | + gameCode, |
| 92 | + }); |
| 93 | + publish('characters:reload'); |
| 94 | + }, |
| 95 | + [publish] |
| 96 | + ); |
| 97 | + |
| 98 | + return fn; |
| 99 | +}; |
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