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chore(game): removed todo steps since they've moved to their own components
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electron/renderer/pages/game.tsx

+9-27
Original file line numberDiff line numberDiff line change
@@ -118,24 +118,31 @@ const GamePage: React.FC = (): ReactNode => {
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text: '__CLEAR_STREAM__',
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});
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break;
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case GameEventType.PUSH_STREAM:
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gameStreamIdRef.current = gameEvent.streamId;
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break;
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case GameEventType.POP_STREAM:
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gameStreamIdRef.current = '';
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break;
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case GameEventType.PUSH_BOLD:
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textStyleBoldRef.current = true;
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break;
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case GameEventType.POP_BOLD:
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textStyleBoldRef.current = false;
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break;
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case GameEventType.TEXT_OUTPUT_CLASS:
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textOutputClassRef.current = gameEvent.textOutputClass;
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break;
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case GameEventType.TEXT_STYLE_PRESET:
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textStylePresetRef.current = gameEvent.textStylePreset;
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break;
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case GameEventType.TEXT:
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gameLogLineSubject$.next({
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eventId: gameEvent.eventId,
@@ -144,6 +151,7 @@ const GamePage: React.FC = (): ReactNode => {
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text: gameEvent.text,
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});
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break;
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case GameEventType.EXPERIENCE:
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// TODO need to track a map of skill names to their latest event
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// so that when we receive a new event we can update that skill
@@ -158,6 +166,7 @@ const GamePage: React.FC = (): ReactNode => {
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text: formatExperienceText(gameEvent),
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});
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break;
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case GameEventType.ROOM:
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setRoomGameEvent((oldRoom: RoomGameEvent) => {
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let newRoom: RoomGameEvent;
@@ -194,33 +203,6 @@ const GamePage: React.FC = (): ReactNode => {
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return newRoom;
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});
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break;
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case GameEventType.COMPASS:
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// TODO
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break;
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case GameEventType.VITALS:
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// TODO
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break;
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case GameEventType.INDICATOR:
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// TODO
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break;
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case GameEventType.SPELL:
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// TODO
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break;
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case GameEventType.LEFT_HAND:
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// TODO
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break;
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case GameEventType.RIGHT_HAND:
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// TODO
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break;
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case GameEventType.SERVER_TIME:
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// TODO
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break;
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case GameEventType.ROUND_TIME:
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// TODO
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break;
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case GameEventType.CAST_TIME:
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// TODO
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break;
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}
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});
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