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I want to make something that works consistently with PublishAot, so that we can have a fast development cycle in Debug mode, while in Release and Publish we use AOT.
This mean I want the entire project to:
Disable reflection, treat it as a build error when any of my dependencies are using reflection.
I do understand the consequences that 80% of the C# pacakges aren't going to build, but if you are going to build a game engine, you are probably going to reinvent most of the wheels yourself anyway
Have the ability to build debug AOT binaries, without much of the optimization in the normal situation
Have the ability to cache incremental AOT artifacts so we can produce development builds faster as test for AOT compatibilies
All of which is not easily achivable or simply isn't possible in the current AOT mode yet. Let's fix that.
The text was updated successfully, but these errors were encountered:
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Feb 19, 2023
I want to make something that works consistently with PublishAot, so that we can have a fast development cycle in Debug mode, while in Release and Publish we use AOT.
This mean I want the entire project to:
All of which is not easily achivable or simply isn't possible in the current AOT mode yet. Let's fix that.
The text was updated successfully, but these errors were encountered: