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SendReceive.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.DotNet.RemoteExecutor;
using Xunit;
using Xunit.Abstractions;
using Xunit.Sdk;
namespace System.Net.Sockets.Tests
{
public abstract class SendReceive<T> : SocketTestHelperBase<T> where T : SocketHelperBase, new()
{
public SendReceive(ITestOutputHelper output) : base(output) {}
[Theory]
[InlineData(null, 0, 0)] // null array
[InlineData(1, -1, 0)] // offset low
[InlineData(1, 2, 0)] // offset high
[InlineData(1, 0, -1)] // count low
[InlineData(1, 1, 2)] // count high
public async Task InvalidArguments_Throws(int? length, int offset, int count)
{
if (!ValidatesArrayArguments) return;
using (Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
Type expectedExceptionType = length == null ? typeof(ArgumentNullException) : typeof(ArgumentOutOfRangeException);
var validBuffer = new ArraySegment<byte>(new byte[1]);
var invalidBuffer = new FakeArraySegment { Array = length != null ? new byte[length.Value] : null, Offset = offset, Count = count }.ToActual();
await Assert.ThrowsAsync(expectedExceptionType, () => ReceiveAsync(s, invalidBuffer));
await Assert.ThrowsAsync(expectedExceptionType, () => ReceiveAsync(s, new List<ArraySegment<byte>> { invalidBuffer }));
await Assert.ThrowsAsync(expectedExceptionType, () => ReceiveAsync(s, new List<ArraySegment<byte>> { validBuffer, invalidBuffer }));
await Assert.ThrowsAsync(expectedExceptionType, () => SendAsync(s, invalidBuffer));
await Assert.ThrowsAsync(expectedExceptionType, () => SendAsync(s, new List<ArraySegment<byte>> { invalidBuffer }));
await Assert.ThrowsAsync(expectedExceptionType, () => SendAsync(s, new List<ArraySegment<byte>> { validBuffer, invalidBuffer }));
}
}
[OuterLoop]
[Theory]
[MemberData(nameof(LoopbacksAndBuffers))]
public async Task SendRecv_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
{
const int BytesToSend = 123456, ListenBacklog = 1, LingerTime = 1;
int bytesReceived = 0, bytesSent = 0;
Fletcher32 receivedChecksum = new Fletcher32(), sentChecksum = new Fletcher32();
using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
server.BindToAnonymousPort(listenAt);
server.Listen(ListenBacklog);
Task serverProcessingTask = Task.Run(async () =>
{
using (Socket remote = await AcceptAsync(server).WaitAsync(TestSettings.PassingTestTimeout))
{
if (!useMultipleBuffers)
{
var recvBuffer = new byte[256];
while (true)
{
int received = await ReceiveAsync(remote, new ArraySegment<byte>(recvBuffer)).WaitAsync(TestSettings.PassingTestTimeout);
if (received == 0)
{
break;
}
bytesReceived += received;
receivedChecksum.Add(recvBuffer, 0, received);
}
}
else
{
var recvBuffers = new List<ArraySegment<byte>> {
new ArraySegment<byte>(new byte[123]),
new ArraySegment<byte>(new byte[256], 2, 100),
new ArraySegment<byte>(new byte[1], 0, 0),
new ArraySegment<byte>(new byte[64], 9, 33)};
while (true)
{
int received = await ReceiveAsync(remote, recvBuffers).WaitAsync(TestSettings.PassingTestTimeout);
if (received == 0)
{
break;
}
bytesReceived += received;
for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
{
ArraySegment<byte> buffer = recvBuffers[i];
int toAdd = Math.Min(buffer.Count, remaining);
receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
remaining -= toAdd;
}
}
}
}
});
EndPoint clientEndpoint = server.LocalEndPoint;
using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
await ConnectAsync(client, clientEndpoint)
.WaitAsync(TestSettings.PassingTestTimeout)
.ConfigureAwait(false);
var random = new Random();
if (!useMultipleBuffers)
{
var sendBuffer = new byte[512];
for (int sent = 0, remaining = BytesToSend; remaining > 0; remaining -= sent)
{
random.NextBytes(sendBuffer);
sent = await SendAsync(client, new ArraySegment<byte>(sendBuffer, 0, Math.Min(sendBuffer.Length, remaining)))
.WaitAsync(TestSettings.PassingTestTimeout)
.ConfigureAwait(false);
bytesSent += sent;
sentChecksum.Add(sendBuffer, 0, sent);
}
}
else
{
var sendBuffers = new List<ArraySegment<byte>> {
new ArraySegment<byte>(new byte[23]),
new ArraySegment<byte>(new byte[256], 2, 100),
new ArraySegment<byte>(new byte[1], 0, 0),
new ArraySegment<byte>(new byte[64], 9, 9)};
for (int sent = 0, toSend = BytesToSend; toSend > 0; toSend -= sent)
{
for (int i = 0; i < sendBuffers.Count; i++)
{
random.NextBytes(sendBuffers[i].Array);
}
sent = await SendAsync(client, sendBuffers)
.WaitAsync(TestSettings.PassingTestTimeout)
.ConfigureAwait(false);
bytesSent += sent;
for (int i = 0, remaining = sent; i < sendBuffers.Count && remaining > 0; i++)
{
ArraySegment<byte> buffer = sendBuffers[i];
int toAdd = Math.Min(buffer.Count, remaining);
sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
remaining -= toAdd;
}
}
}
client.LingerState = new LingerOption(true, LingerTime);
client.Shutdown(SocketShutdown.Send);
await serverProcessingTask.WaitAsync(TestSettings.PassingTestTimeout).ConfigureAwait(false);
}
Assert.Equal(bytesSent, bytesReceived);
Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
}
}
[OuterLoop]
[Theory]
[MemberData(nameof(Loopbacks))]
public async Task SendRecv_Stream_TCP_LargeMultiBufferSends(IPAddress listenAt)
{
using var portBlocker = new PortBlocker(() => {
var l = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
l.BindToAnonymousPort(listenAt);
return l;
});
Socket listener = portBlocker.MainSocket;
using var client = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await client.ConnectAsync(listener.LocalEndPoint).WaitAsync(TestSettings.PassingTestTimeout);
using Socket server = await acceptTask.WaitAsync(TestSettings.PassingTestTimeout);
var sentChecksum = new Fletcher32();
var rand = new Random();
int bytesToSend = 0;
var buffers = new List<ArraySegment<byte>>();
const int NumBuffers = 5;
for (int i = 0; i < NumBuffers; i++)
{
var sendBuffer = new byte[12345678];
rand.NextBytes(sendBuffer);
bytesToSend += sendBuffer.Length - i; // trim off a few bytes to test offset/count
sentChecksum.Add(sendBuffer, i, sendBuffer.Length - i);
buffers.Add(new ArraySegment<byte>(sendBuffer, i, sendBuffer.Length - i));
}
Task<int> sendTask = SendAsync(client, buffers);
var receivedChecksum = new Fletcher32();
int bytesReceived = 0;
byte[] recvBuffer = new byte[1024];
while (bytesReceived < bytesToSend)
{
int received = await ReceiveAsync(server, new ArraySegment<byte>(recvBuffer)).WaitAsync(TestSettings.PassingTestTimeout);
if (received <= 0)
{
break;
}
bytesReceived += received;
receivedChecksum.Add(recvBuffer, 0, received);
}
int bytesSent = await sendTask.WaitAsync(TestSettings.PassingTestLongTimeout);
Assert.Equal(bytesToSend, bytesSent);
Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
}
[OuterLoop]
[Theory]
[MemberData(nameof(Loopbacks))]
public async Task SendRecv_Stream_TCP_AlternateBufferAndBufferList(IPAddress listenAt)
{
const int BytesToSend = 123456;
int bytesReceived = 0, bytesSent = 0;
Fletcher32 receivedChecksum = new Fletcher32(), sentChecksum = new Fletcher32();
using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
server.BindToAnonymousPort(listenAt);
server.Listen(1);
Task serverProcessingTask = Task.Run(async () =>
{
using (Socket remote = await AcceptAsync(server).WaitAsync(TestSettings.PassingTestTimeout))
{
byte[] recvBuffer1 = new byte[256], recvBuffer2 = new byte[256];
long iter = 0;
while (true)
{
ArraySegment<byte> seg1 = new ArraySegment<byte>(recvBuffer1), seg2 = new ArraySegment<byte>(recvBuffer2);
int received;
switch (iter++ % 3)
{
case 0: // single buffer
received = await ReceiveAsync(remote, seg1);
break;
case 1: // buffer list with a single buffer
received = await ReceiveAsync(remote, new List<ArraySegment<byte>> { seg1 });
break;
default: // buffer list with multiple buffers
received = await ReceiveAsync(remote, new List<ArraySegment<byte>> { seg1, seg2 });
break;
}
if (received == 0)
{
break;
}
bytesReceived += received;
receivedChecksum.Add(recvBuffer1, 0, Math.Min(received, recvBuffer1.Length));
if (received > recvBuffer1.Length)
{
receivedChecksum.Add(recvBuffer2, 0, received - recvBuffer1.Length);
}
}
}
});
EndPoint clientEndpoint = server.LocalEndPoint;
using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
await ConnectAsync(client, clientEndpoint).WaitAsync(TestSettings.PassingTestTimeout);
var random = new Random();
byte[] sendBuffer1 = new byte[512], sendBuffer2 = new byte[512];
long iter = 0;
for (int sent = 0, remaining = BytesToSend; remaining > 0; remaining -= sent)
{
random.NextBytes(sendBuffer1);
random.NextBytes(sendBuffer2);
int amountFromSendBuffer1 = Math.Min(sendBuffer1.Length, remaining);
switch (iter++ % 3)
{
case 0: // single buffer
sent = await SendAsync(client, new ArraySegment<byte>(sendBuffer1, 0, amountFromSendBuffer1));
break;
case 1: // buffer list with a single buffer
sent = await SendAsync(client, new List<ArraySegment<byte>>
{
new ArraySegment<byte>(sendBuffer1, 0, amountFromSendBuffer1)
});
break;
default: // buffer list with multiple buffers
sent = await SendAsync(client, new List<ArraySegment<byte>>
{
new ArraySegment<byte>(sendBuffer1, 0, amountFromSendBuffer1),
new ArraySegment<byte>(sendBuffer2, 0, Math.Min(sendBuffer2.Length, remaining - amountFromSendBuffer1)),
});
break;
}
bytesSent += sent;
sentChecksum.Add(sendBuffer1, 0, Math.Min(sent, sendBuffer1.Length));
if (sent > sendBuffer1.Length)
{
sentChecksum.Add(sendBuffer2, 0, sent - sendBuffer1.Length);
}
}
client.Shutdown(SocketShutdown.Send);
await serverProcessingTask.WaitAsync(TestSettings.PassingTestTimeout);
}
Assert.Equal(bytesSent, bytesReceived);
Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
}
}
[OuterLoop]
[Theory]
[MemberData(nameof(LoopbacksAndBuffers))]
public async Task SendRecv_Stream_TCP_MultipleConcurrentReceives(IPAddress listenAt, bool useMultipleBuffers)
{
using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
server.BindToAnonymousPort(listenAt);
server.Listen(1);
EndPoint clientEndpoint = server.LocalEndPoint;
using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
Task clientConnect = ConnectAsync(client, clientEndpoint);
using (Socket remote = await AcceptAsync(server).WaitAsync(TestSettings.PassingTestTimeout))
{
await clientConnect.WaitAsync(TestSettings.PassingTestTimeout);
if (useMultipleBuffers)
{
byte[] buffer1 = new byte[1], buffer2 = new byte[1], buffer3 = new byte[1], buffer4 = new byte[1], buffer5 = new byte[1];
Task<int> receive1 = ReceiveAsync(client, new List<ArraySegment<byte>> { new ArraySegment<byte>(buffer1), new ArraySegment<byte>(buffer2) });
Task<int> receive2 = ReceiveAsync(client, new List<ArraySegment<byte>> { new ArraySegment<byte>(buffer3), new ArraySegment<byte>(buffer4) });
Task<int> receive3 = ReceiveAsync(client, new List<ArraySegment<byte>> { new ArraySegment<byte>(buffer5) });
await Task.WhenAll(
SendAsync(remote, new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 })),
receive1, receive2, receive3)
.WaitAsync(TestSettings.PassingTestTimeout);
Assert.True(receive1.Result == 1 || receive1.Result == 2, $"Expected 1 or 2, got {receive1.Result}");
Assert.True(receive2.Result == 1 || receive2.Result == 2, $"Expected 1 or 2, got {receive2.Result}");
Assert.Equal(1, receive3.Result);
if (GuaranteedSendOrdering)
{
if (receive1.Result == 1 && receive2.Result == 1)
{
Assert.Equal(1, buffer1[0]);
Assert.Equal(0, buffer2[0]);
Assert.Equal(2, buffer3[0]);
Assert.Equal(0, buffer4[0]);
Assert.Equal(3, buffer5[0]);
}
else if (receive1.Result == 1 && receive2.Result == 2)
{
Assert.Equal(1, buffer1[0]);
Assert.Equal(0, buffer2[0]);
Assert.Equal(2, buffer3[0]);
Assert.Equal(3, buffer4[0]);
Assert.Equal(4, buffer5[0]);
}
else if (receive1.Result == 2 && receive2.Result == 1)
{
Assert.Equal(1, buffer1[0]);
Assert.Equal(2, buffer2[0]);
Assert.Equal(3, buffer3[0]);
Assert.Equal(0, buffer4[0]);
Assert.Equal(4, buffer5[0]);
}
else // receive1.Result == 2 && receive2.Result == 2
{
Assert.Equal(1, buffer1[0]);
Assert.Equal(2, buffer2[0]);
Assert.Equal(3, buffer3[0]);
Assert.Equal(4, buffer4[0]);
Assert.Equal(5, buffer5[0]);
}
}
}
else
{
var buffer1 = new ArraySegment<byte>(new byte[1]);
var buffer2 = new ArraySegment<byte>(new byte[1]);
var buffer3 = new ArraySegment<byte>(new byte[1]);
Task<int> receive1 = ReceiveAsync(client, buffer1);
Task<int> receive2 = ReceiveAsync(client, buffer2);
Task<int> receive3 = ReceiveAsync(client, buffer3);
await Task.WhenAll(
SendAsync(remote, new ArraySegment<byte>(new byte[] { 1, 2, 3 })),
receive1, receive2, receive3)
.WaitAsync(TestSettings.PassingTestTimeout);
Assert.Equal(3, receive1.Result + receive2.Result + receive3.Result);
if (GuaranteedSendOrdering)
{
Assert.Equal(1, buffer1.Array[0]);
Assert.Equal(2, buffer2.Array[0]);
Assert.Equal(3, buffer3.Array[0]);
}
}
}
}
}
}
[OuterLoop]
[Theory]
[MemberData(nameof(LoopbacksAndBuffers))]
public async Task SendRecv_Stream_TCP_MultipleConcurrentSends(IPAddress listenAt, bool useMultipleBuffers)
{
using (var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
byte[] sendData = new byte[5000000];
new Random(42).NextBytes(sendData);
Func<byte[], int, int, byte[]> slice = (input, offset, count) =>
{
var arr = new byte[count];
Array.Copy(input, offset, arr, 0, count);
return arr;
};
server.BindToAnonymousPort(listenAt);
server.Listen(1);
EndPoint clientEndpoint = server.LocalEndPoint;
using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
Task clientConnect = ConnectAsync(client, clientEndpoint);
using (Socket remote = await AcceptAsync(server).WaitAsync(TestSettings.PassingTestTimeout))
{
await clientConnect.WaitAsync(TestSettings.PassingTestTimeout);
Task<int> send1, send2, send3;
if (useMultipleBuffers)
{
var bufferList1 = new List<ArraySegment<byte>> { new ArraySegment<byte>(slice(sendData, 0, 1000000)), new ArraySegment<byte>(slice(sendData, 1000000, 1000000)) };
var bufferList2 = new List<ArraySegment<byte>> { new ArraySegment<byte>(slice(sendData, 2000000, 1000000)), new ArraySegment<byte>(slice(sendData, 3000000, 1000000)) };
var bufferList3 = new List<ArraySegment<byte>> { new ArraySegment<byte>(slice(sendData, 4000000, 1000000)) };
send1 = SendAsync(client, bufferList1);
send2 = SendAsync(client, bufferList2);
send3 = SendAsync(client, bufferList3);
}
else
{
var buffer1 = new ArraySegment<byte>(slice(sendData, 0, 2000000));
var buffer2 = new ArraySegment<byte>(slice(sendData, 2000000, 2000000));
var buffer3 = new ArraySegment<byte>(slice(sendData, 4000000, 1000000));
send1 = SendAsync(client, buffer1);
send2 = SendAsync(client, buffer2);
send3 = SendAsync(client, buffer3);
}
int receivedTotal = 0;
int received;
var receiveBuffer = new byte[sendData.Length];
while (receivedTotal < receiveBuffer.Length)
{
if ((received = await ReceiveAsync(remote, new ArraySegment<byte>(receiveBuffer, receivedTotal, receiveBuffer.Length - receivedTotal))) == 0) break;
receivedTotal += received;
}
Assert.Equal(5000000, receivedTotal);
if (GuaranteedSendOrdering)
{
AssertExtensions.SequenceEqual(sendData, receiveBuffer);
}
}
}
}
}
[OuterLoop]
[Theory]
[MemberData(nameof(LoopbacksAndBuffers))]
public async Task SendRecvPollSync_TcpListener_Socket(IPAddress listenAt, bool pollBeforeOperation)
{
const int BytesToSend = 123456;
const int ListenBacklog = 1;
const int TestTimeout = 30000;
var listener = new TcpListener(listenAt, 0);
listener.Start(ListenBacklog);
try
{
int bytesReceived = 0;
var receivedChecksum = new Fletcher32();
_output?.WriteLine($"{DateTime.Now} Starting listener at {listener.LocalEndpoint}");
Task serverTask = Task.Run(async () =>
{
using (Socket remote = await listener.AcceptSocketAsync().WaitAsync(TestSettings.PassingTestTimeout))
{
var recvBuffer = new byte[256];
int count = 0;
while (true)
{
if (pollBeforeOperation)
{
Assert.True(remote.Poll(-1, SelectMode.SelectRead), "Read poll before completion should have succeeded");
}
int received = remote.Receive(recvBuffer, 0, recvBuffer.Length, SocketFlags.None);
count++;
if (received == 0)
{
Assert.True(remote.Poll(0, SelectMode.SelectRead), "Read poll after completion should have succeeded");
_output?.WriteLine($"{DateTime.Now} Received 0 bytes. Stopping receiving loop after {count} iterations.");
break;
}
bytesReceived += received;
receivedChecksum.Add(recvBuffer, 0, received);
}
}
});
int bytesSent = 0;
var sentChecksum = new Fletcher32();
Task clientTask = Task.Run(async () =>
{
var clientEndpoint = (IPEndPoint)listener.LocalEndpoint;
using (var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
{
await ConnectAsync(client, clientEndpoint).WaitAsync(TestSettings.PassingTestTimeout);
if (pollBeforeOperation)
{
Assert.False(client.Poll(TestTimeout, SelectMode.SelectRead), "Expected writer's read poll to fail after timeout");
}
var random = new Random();
var sendBuffer = new byte[512];
for (int remaining = BytesToSend, sent = 0; remaining > 0; remaining -= sent)
{
random.NextBytes(sendBuffer);
if (pollBeforeOperation)
{
Assert.True(client.Poll(-1, SelectMode.SelectWrite), "Write poll should have succeeded");
}
sent = client.Send(sendBuffer, 0, Math.Min(sendBuffer.Length, remaining), SocketFlags.None);
bytesSent += sent;
sentChecksum.Add(sendBuffer, 0, sent);
}
client.Shutdown(SocketShutdown.Send);
}
});
await (new[] { serverTask, clientTask }).WhenAllOrAnyFailed(TestTimeout);
if (bytesSent != bytesReceived)
{
_output?.WriteLine($"{DateTime.Now} Test received only {bytesReceived} bytes from {bytesSent}. Client task is {clientTask.Status}, Server task is {serverTask.Status}");
}
Assert.Equal(bytesSent, bytesReceived);
Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
}
finally
{
listener.Stop();
}
}
[Fact]
public async Task Send_0ByteSend_Success()
{
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
for (int i = 0; i < 3; i++)
{
// Zero byte send should be a no-op
int bytesSent = await SendAsync(client, new ArraySegment<byte>(Array.Empty<byte>()));
Assert.Equal(0, bytesSent);
// Socket should still be usable
await SendAsync(client, new byte[] { 99 });
byte[] buffer = new byte[10];
int bytesReceived = await ReceiveAsync(server, buffer);
Assert.Equal(1, bytesReceived);
Assert.Equal(99, buffer[0]);
}
}
}
}
[Fact]
public async Task SendRecv_0ByteReceive_Success()
{
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
for (int i = 0; i < 3; i++)
{
// Have the client do a 0-byte receive. No data is available, so this should pend.
Task<int> receive = ReceiveAsync(client, new ArraySegment<byte>(Array.Empty<byte>()));
Assert.False(receive.IsCompleted);
Assert.Equal(0, client.Available);
// Have the server send 1 byte to the client.
Assert.Equal(1, server.Send(new byte[1], 0, 1, SocketFlags.None));
Assert.Equal(0, server.Available);
// The client should now wake up, getting 0 bytes with 1 byte available.
Assert.Equal(0, await receive);
Assert.Equal(1, client.Available);
// We should be able to do another 0-byte receive that completes immediateliy
Assert.Equal(0, await ReceiveAsync(client, new ArraySegment<byte>(new byte[1], 0, 0)));
Assert.Equal(1, client.Available);
// Then receive the byte
Assert.Equal(1, await ReceiveAsync(client, new ArraySegment<byte>(new byte[1])));
Assert.Equal(0, client.Available);
}
}
}
}
[Fact]
public async Task Send_0ByteSendTo_Success()
{
using (Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
server.Bind(new IPEndPoint(IPAddress.Loopback, 0));
client.Bind(new IPEndPoint(IPAddress.Loopback, 0));
for (int i = 0; i < 3; i++)
{
// Send empty packet then real data.
int bytesSent = await SendToAsync(
client, new ArraySegment<byte>(Array.Empty<byte>()), server.LocalEndPoint!);
Assert.Equal(0, bytesSent);
await SendToAsync(client, new byte[] { 99 }, server.LocalEndPoint);
// Read empty packet
byte[] buffer = new byte[10];
SocketReceiveFromResult result = await ReceiveFromAsync(server, buffer, new IPEndPoint(IPAddress.Any, 0));
Assert.Equal(0, result.ReceivedBytes);
Assert.Equal(client.LocalEndPoint, result.RemoteEndPoint);
// Read real packet.
result = await ReceiveFromAsync(server, buffer, new IPEndPoint(IPAddress.Any, 0)).WaitAsync(TestSettings.PassingTestTimeout);
Assert.Equal(1, result.ReceivedBytes);
Assert.Equal(client.LocalEndPoint, result.RemoteEndPoint);
Assert.Equal(99, buffer[0]);
}
}
}
[Fact]
public async Task Receive0ByteReturns_WhenPeerDisconnects()
{
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
// Have the client do a 0-byte receive. No data is available, so this should pend.
Task<int> receive = ReceiveAsync(client, new ArraySegment<byte>(Array.Empty<byte>()));
Assert.False(receive.IsCompleted, $"Task should not have been completed, was {receive.Status}");
// Disconnect the client
server.Shutdown(SocketShutdown.Both);
server.Close();
// The client should now wake up
Assert.Equal(0, await receive);
}
}
}
[Theory]
[InlineData(false, 1)]
[InlineData(true, 1)]
public async Task SendRecv_BlockingNonBlocking_LingerTimeout_Success(bool blocking, int lingerTimeout)
{
if (UsesSync) return;
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
client.Blocking = blocking;
listener.Blocking = blocking;
client.LingerState = new LingerOption(true, lingerTimeout);
listener.LingerState = new LingerOption(true, lingerTimeout);
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
server.Blocking = blocking;
server.LingerState = new LingerOption(true, lingerTimeout);
Task<int> receive = ReceiveAsync(client, new ArraySegment<byte>(new byte[1]));
Assert.Equal(1, await SendAsync(server, new ArraySegment<byte>(new byte[1])));
Assert.Equal(1, await receive);
}
}
}
[Fact]
[SkipOnPlatform(TestPlatforms.OSX | TestPlatforms.FreeBSD, "SendBufferSize, ReceiveBufferSize = 0 not supported on BSD like stacks.")]
[ActiveIssue("https://github.com/dotnet/runtime/issues/52124", TestPlatforms.iOS | TestPlatforms.tvOS | TestPlatforms.MacCatalyst)]
public async Task SendRecv_NoBuffering_Success()
{
if (UsesSync) return;
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
client.SendBufferSize = 0;
server.ReceiveBufferSize = 0;
var sendBuffer = new byte[10000];
Task sendTask = SendAsync(client, new ArraySegment<byte>(sendBuffer));
int totalReceived = 0;
var receiveBuffer = new ArraySegment<byte>(new byte[4096]);
while (totalReceived < sendBuffer.Length)
{
int received = await ReceiveAsync(server, receiveBuffer);
if (received <= 0) break;
totalReceived += received;
}
await sendTask;
Assert.Equal(sendBuffer.Length, totalReceived);
}
}
}
[OuterLoop]
[Fact]
public async Task SendRecv_DisposeDuringPendingReceive_ThrowsSocketException()
{
if (UsesSync) return; // if sync, can't guarantee call will have been initiated by time of disposal
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
Task<Socket> acceptTask = AcceptAsync(listener);
await Task.WhenAll(
acceptTask,
ConnectAsync(client, new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)))
.WaitAsync(TestSettings.PassingTestTimeout);
using (Socket server = await acceptTask)
{
Task receiveTask = ReceiveAsync(client, new ArraySegment<byte>(new byte[1]));
Assert.False(receiveTask.IsCompleted, "Receive should be pending");
client.Dispose();
var se = await Assert.ThrowsAsync<SocketException>(() => receiveTask);
Assert.True(
se.SocketErrorCode == SocketError.OperationAborted || se.SocketErrorCode == SocketError.ConnectionAborted,
$"Expected {nameof(SocketError.OperationAborted)} or {nameof(SocketError.ConnectionAborted)}, got {se.SocketErrorCode}");
}
}
}
[Fact]
[PlatformSpecific(TestPlatforms.OSX | TestPlatforms.MacCatalyst | TestPlatforms.iOS | TestPlatforms.tvOS)]
public void SocketSendReceiveBufferSize_SetZero_ThrowsSocketException()
{
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
SocketException e;
e = Assert.Throws<SocketException>(() => socket.SendBufferSize = 0);
Assert.Equal(SocketError.InvalidArgument, e.SocketErrorCode);
e = Assert.Throws<SocketException>(() => socket.ReceiveBufferSize = 0);
Assert.Equal(SocketError.InvalidArgument, e.SocketErrorCode);
}
}
[Fact]
public async Task SendAsync_ConcurrentDispose_SucceedsOrThrowsAppropriateException()
{
if (UsesSync) return;
for (int i = 0; i < 20; i++) // run multiple times to attempt to force various interleavings
{
(Socket client, Socket server) = SocketTestExtensions.CreateConnectedSocketPair();
using (client)
using (server)
using (var b = new Barrier(2))
{
Task dispose = Task.Factory.StartNew(() =>
{
b.SignalAndWait();
client.Dispose();
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
Task send = Task.Factory.StartNew(() =>
{
b.SignalAndWait();
SendAsync(client, new ArraySegment<byte>(new byte[1])).GetAwaiter().GetResult();
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
await dispose;
Exception error = await Record.ExceptionAsync(() => send);
if (error != null)
{
Assert.True(
error is ObjectDisposedException ||
error is SocketException ||
(error is SEHException && PlatformDetection.IsInAppContainer),
error.ToString());
}
}
}
}
[Fact]
public async Task ReceiveAsync_ConcurrentDispose_SucceedsOrThrowsAppropriateException()
{
if (UsesSync) return;
for (int i = 0; i < 20; i++) // run multiple times to attempt to force various interleavings
{
(Socket client, Socket server) = SocketTestExtensions.CreateConnectedSocketPair();
using (client)
using (server)
using (var b = new Barrier(2))
{
Task dispose = Task.Factory.StartNew(() =>
{
b.SignalAndWait();
client.Dispose();
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default).WaitAsync(TestSettings.PassingTestTimeout);
Task send = Task.Factory.StartNew(() =>
{
SendAsync(server, new ArraySegment<byte>(new byte[1])).GetAwaiter().GetResult();
b.SignalAndWait();
ReceiveAsync(client, new ArraySegment<byte>(new byte[1])).GetAwaiter().GetResult();
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default).WaitAsync(TestSettings.PassingTestTimeout);
await dispose;
Exception error = await Record.ExceptionAsync(() => send);
if (error != null)
{
Assert.True(
error is ObjectDisposedException ||
error is SocketException ||
(error is SEHException && PlatformDetection.IsInAppContainer),
error.ToString());
}
}
}
}
public static readonly TheoryData<IPAddress, bool> UdpReceiveGetsCanceledByDispose_Data = new TheoryData<IPAddress, bool>
{
{ IPAddress.Loopback, true },
{ IPAddress.IPv6Loopback, true },
{ IPAddress.Loopback.MapToIPv6(), true },
{ IPAddress.Loopback, false },
{ IPAddress.IPv6Loopback, false },
{ IPAddress.Loopback.MapToIPv6(), false }
};
[Theory]
[MemberData(nameof(UdpReceiveGetsCanceledByDispose_Data))]
[SkipOnPlatform(TestPlatforms.OSX, "Not supported on OSX.")]
[ActiveIssue("https://github.com/dotnet/runtime/issues/52124", TestPlatforms.iOS | TestPlatforms.tvOS | TestPlatforms.MacCatalyst)]
public async Task UdpReceiveGetsCanceledByDispose(IPAddress address, bool owning)
{
// Aborting sync operations for non-owning handles is not supported on Unix.
if (!owning && UsesSync && !PlatformDetection.IsWindows)
{
return;
}
// We try this a couple of times to deal with a timing race: if the Dispose happens
// before the operation is started, we won't see a SocketException.
int msDelay = 100;
await RetryHelper.ExecuteAsync(async () =>
{
var socket = new Socket(address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
using SafeSocketHandle? owner = ReplaceWithNonOwning(ref socket, owning);
if (address.IsIPv4MappedToIPv6) socket.DualMode = true;
socket.BindToAnonymousPort(address);
ConfigureNonBlocking(socket);
Task receiveTask = ReceiveAsync(socket, new ArraySegment<byte>(new byte[1]));
// Wait a little so the operation is started.
await Task.Delay(msDelay);
msDelay *= 2;
Task disposeTask = Task.Run(() => socket.Dispose());
await Task.WhenAny(disposeTask, receiveTask)
.WaitAsync(TimeSpan.FromMilliseconds(TestSettings.PassingTestTimeout));
await disposeTask;
SocketError? localSocketError = null;
try
{
await receiveTask;
}
catch (SocketException se)
{
localSocketError = se.SocketErrorCode;
}
catch (ObjectDisposedException)
{
Assert.Fail("Dispose happened before the operation, retry.");
}
if (UsesSync)
{
Assert.Equal(SocketError.Interrupted, localSocketError);
}
else