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Program.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Iot.Device.BrickPi3;
using Iot.Device.BrickPi3.Models;
namespace BrickPiHardwareTest
{
/// <summary>
/// Test program for BrickPi3
/// </summary>
public partial class Program
{
private const string MotorTest = "-motor";
private const string VehiculeTest = "-vehicle";
private const string MultiSensorTest = "-multi";
private const string NoBasicTest = "-nobrick";
private const string ColorTest = "-color";
private const string TouchTest = "-touch";
private const string NXTLightTest = "-nxtlight";
private const string NXTUSTest = "-nxtus";
private const string NXTColorTest = "-nxtcolor";
private const string IRSensorTest = "-irsensor";
private static Brick _brick = new Brick();
/// <summary>
/// Main entry point
/// </summary>
/// <param name="args">Module to test</param>
public static void Main(string[] args)
{
Console.WriteLine("Hello BrickPi3!");
if (args.Length == 0)
{
Console.WriteLine(@"You can use preset hardware tests. Usage:");
Console.WriteLine(@"./BrickPiHardwareTest -arg1 - arg2");
Console.WriteLine(@"where -arg1, arg2, etc are one of the following:");
Console.WriteLine($"{NoBasicTest}: don't run the basic BrickPi tests.");
Console.WriteLine($"{MotorTest}: run basic motor tests, motors need to be on port A and D.");
Console.WriteLine($"{VehiculeTest}: run a vehicle test, motors need to be on port A and D.");
Console.WriteLine($"{MultiSensorTest}: run a multi sensor test");
Console.WriteLine(@" EV3TouchSensor on port 1");
Console.WriteLine(@" NXTTouchSensor on port 2");
Console.WriteLine(@" NXTColorSensor on port 3");
Console.WriteLine(@" NXTSoundSensor on port 4");
Console.WriteLine(@" Press the EV3TouchSensor sensor to finish");
Console.WriteLine($"{ColorTest}: run an EV3 color test");
Console.WriteLine(@" EV3TouchSensor on port 1");
Console.WriteLine(@" EV3ColorSensor on port 2");
Console.WriteLine($"{TouchTest}: run touch sensor test");
Console.WriteLine(@" EV3TouchSensor on port 1");
Console.WriteLine($"{NXTLightTest}: run the NXT light sensor tests");
Console.WriteLine(@" NXTLightSensor on port 4");
Console.WriteLine($"{NXTUSTest}: run NXT Ultrasonic test on port 4");
Console.WriteLine($"{NXTColorTest}: run NXT Color sensor test");
Console.WriteLine(@" EV3TouchSensor on port 1");
Console.WriteLine(@" NXTColorSensor on port 4");
Console.WriteLine($"{IRSensorTest}: run EV3 IR sensor test on port 4");
}
try
{
// uncomment any of the test to run it
if (!(args.Contains(NoBasicTest)))
{
TestBrickDetails();
}
// TestSensors();
if (args.Contains(MotorTest))
{
// Tests directly using the brick low level driver
TestRunMotors();
TestMotorEncoder();
TestMotorDPS();
TestMotorPosition();
// Test using the high level classes
//
// TestMotorTacho();
// Test3Motors();
TestMotorEvents();
}
if (args.Contains(VehiculeTest))
{
TestVehicle();
}
// Test using high level classes for sensors
if (args.Contains(MultiSensorTest))
{
TestMultipleSensorsTouchCSSoud();
}
if (args.Contains(ColorTest))
{
TestEV3Color();
}
if (args.Contains(ColorTest))
{
TestTouch();
}
if (args.Contains(IRSensorTest))
{
TestIRSensor();
}
if (args.Contains(NXTUSTest))
{
TestNXTUS();
}
if (args.Contains(NXTLightTest))
{
TestNXTLight();
}
if (args.Contains(NXTColorTest))
{
TestNXTCS();
}
}
catch (Exception ex)
{
Console.WriteLine($"Exception: {ex.Message}");
}
}
private static void TestMotorPosition()
{
// Test motor position
_brick.OffsetMotorEncoder((byte)MotorPort.PortD, _brick.GetMotorEncoder((byte)MotorPort.PortD));
_brick.OffsetMotorEncoder((byte)MotorPort.PortA, _brick.GetMotorEncoder((byte)MotorPort.PortA));
_brick.SetMotorPositionKD((byte)MotorPort.PortA);
_brick.SetMotorPositionKP((byte)MotorPort.PortA);
// Float motor D
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)MotorSpeed.Float);
// set some limits
_brick.SetMotorLimits((byte)MotorPort.PortA, 50, 200);
_brick.SetSensorType((byte)SensorPort.Port1, SensorType.EV3Touch);
Console.WriteLine("Read Motor A and D positions. Press EV3 Touch sensor on port 1 to stop.");
// run until we press the button on port2
while (_brick.GetSensor((byte)SensorPort.Port1)[0] == 0)
{
var target = _brick.GetMotorEncoder((byte)MotorPort.PortD);
_brick.SetMotorPosition((byte)MotorPort.PortA, target);
var status = _brick.GetMotorStatus((byte)MotorPort.PortA);
Console.WriteLine($"Motor A Target Degrees Per Second: {target}; Motor A speed: {status.Speed}; DPS: {status.Dps}; Encoder: {status.Encoder}; Flags: {status.Flags}");
Thread.Sleep(20);
}
}
private static void TestMotorDPS()
{
// Test Motor Degree Per Second (DPS)
_brick.OffsetMotorEncoder((byte)MotorPort.PortD, _brick.GetMotorEncoder((byte)MotorPort.PortD));
_brick.OffsetMotorEncoder((byte)MotorPort.PortA, _brick.GetMotorEncoder((byte)MotorPort.PortA));
// Float motor D
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)MotorSpeed.Float);
_brick.SetSensorType((byte)SensorPort.Port1, SensorType.EV3Touch);
Console.WriteLine("Control Motor A speed with Motor D encoder. Turn Motor D to control speed of Motor A");
Console.WriteLine("Press EV3 Touch sensor on port 1 to stop the test");
// run until we press the button on port 1
while (_brick.GetSensor((byte)SensorPort.Port1)[0] == 0)
{
var target = _brick.GetMotorEncoder((byte)MotorPort.PortD);
_brick.SetMotorDps((byte)MotorPort.PortA, target);
var status = _brick.GetMotorStatus((byte)MotorPort.PortA);
Console.WriteLine($"Motor A Target Degrees Per Second: {target}; Motor A speed: {status.Speed}; DPS: {status.Dps}; Encoder: {status.Encoder}; Flags: {status.Flags}");
Thread.Sleep(20);
}
}
private static void TestMotorEncoder()
{
// Test Motor encoders
//
// Reset first the position
Console.WriteLine("Read encoder of Motor D 100 times. Reset position to 0 to start");
_brick.OffsetMotorEncoder((byte)MotorPort.PortD, _brick.GetMotorEncoder((byte)MotorPort.PortD));
for (int i = 0; i < 100; i++)
{
var encodermotor = _brick.GetMotorEncoder((byte)MotorPort.PortD);
Console.WriteLine($"Encoder: {encodermotor}");
Thread.Sleep(200);
}
}
private static void TestBrickDetails()
{
// Get the details about the brick
var brickinfo = _brick.BrickPi3Info;
Console.WriteLine($"Manufacturer: {brickinfo.Manufacturer}");
Console.WriteLine($"Board: {brickinfo.Board}");
Console.WriteLine($"Hardware version: {brickinfo.HardwareVersion}");
var hdv = brickinfo.GetHardwareVersion();
for (int i = 0; i < hdv.Length; i++)
{
Console.WriteLine($"Hardware version {i}: {hdv[i]}");
}
Console.WriteLine($"Software version: {brickinfo.SoftwareVersion}");
var swv = brickinfo.GetSoftwareVersion();
for (int i = 0; i < swv.Length; i++)
{
Console.WriteLine($"Software version {i}: {swv[i]}");
}
Console.WriteLine($"Id: {brickinfo.Id}");
// Testing Led
Console.WriteLine("Testing Led, PWM on Led");
for (int i = 0; i < 10; i++)
{
_brick.SetLed((byte)(i * 10));
Task.Delay(500).Wait();
}
for (int i = 0; i < 10; i++)
{
_brick.SetLed((byte)(100 - i * 10));
Task.Delay(500).Wait();
}
_brick.SetLed(255);
// Get the voltage details
var voltage = _brick.BrickPi3Voltage;
Console.WriteLine($"3.3V: {voltage.Voltage3V3}");
Console.WriteLine($"5V: {voltage.Voltage5V}");
Console.WriteLine($"9V: {voltage.Voltage9V}");
Console.WriteLine($"Battery voltage: {voltage.VoltageBattery}");
}
private static void TestSensors()
{
// Setting a sencor and reading values
Console.WriteLine($"{SensorType.EV3UltrasonicCentimeter.ToString()}");
_brick.SetSensorType((byte)SensorPort.Port3, SensorType.EV3UltrasonicCentimeter);
for (int i = 0; i < 100; i++)
{
Console.WriteLine($"Iteration {i}");
try
{
var sensordata = _brick.GetSensor((byte)SensorPort.Port3);
for (int j = 0; j < sensordata.Length; j++)
{
Console.WriteLine($"Sensor value {j}: {sensordata[j]}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Exception: {ex.Message}");
}
Task.Delay(200).Wait();
}
Console.WriteLine($"{SensorType.EV3Touch.ToString()}");
_brick.SetSensorType((byte)SensorPort.Port4, SensorType.EV3Touch);
for (int i = 0; i < 100; i++)
{
Console.WriteLine($"Iteration {i}");
try
{
var sensordata = _brick.GetSensor((byte)SensorPort.Port4);
for (int j = 0; j < sensordata.Length; j++)
{
Console.WriteLine($"Sensor value {j}: {sensordata[j]}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Exception: {ex.Message}");
}
Task.Delay(200).Wait();
}
Console.WriteLine($"{SensorType.NXTTouch.ToString()}");
_brick.SetSensorType((byte)SensorPort.Port1, SensorType.NXTTouch);
for (int i = 0; i < 100; i++)
{
Console.WriteLine($"Iteration {i}");
try
{
var sensordata = _brick.GetSensor((byte)SensorPort.Port1);
for (int j = 0; j < sensordata.Length; j++)
{
Console.WriteLine($"Sensor value {j}: {sensordata[j]}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Exception: {ex.Message}");
}
Task.Delay(200).Wait();
}
Console.WriteLine($"{SensorType.EV3ColorColor.ToString()}");
_brick.SetSensorType((byte)SensorPort.Port2, SensorType.EV3ColorColor);
for (int i = 0; i < 100; i++)
{
Console.WriteLine($"Iteration {i}");
try
{
var sensordata = _brick.GetSensor((byte)SensorPort.Port2);
for (int j = 0; j < sensordata.Length; j++)
{
Console.WriteLine($"Sensor value {j}: {sensordata[j]}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Exception: {ex.Message}");
}
Task.Delay(200).Wait();
}
}
private static void TestRunMotors()
{
// Testing motors
// Acceleration to full speed, float and decreasing speed to stop
Console.WriteLine("Speed test on Motor D, increasing and decreasing speed from 0 to maximum");
Console.WriteLine("Acceleration on Motor D");
for (int i = 0; i < 10; i++)
{
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)(i * 10));
Task.Delay(1000).Wait();
}
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)MotorSpeed.Float);
Console.WriteLine("Waiting 1 second");
Thread.Sleep(1000);
Console.WriteLine("Deceleration on Motor D");
for (int i = 0; i < 10; i++)
{
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)(100 - i * 10));
Task.Delay(1000).Wait();
}
_brick.SetMotorPower((byte)MotorPort.PortD, (byte)MotorSpeed.Float);
Console.WriteLine("End of test on Motor D");
}
}
}