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PathsPlusPlusController.cs
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using System;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu;
using Il2CppAssets.Scripts.Unity.UI_New.Popups;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using UnityEngine;
using UnityEngine.UI;
namespace PathsPlusPlus;
[RegisterTypeInIl2Cpp(false)]
internal class PathsPlusPlusController : MonoBehaviour
{
public TowerSelectionMenu menu = null!;
public ScrollRect scrollRect = null!;
public List<UpgradeObjectPlusPlus> moreUpgradeButtons = null!;
public PathsPlusPlusController(IntPtr ptr) : base(ptr)
{
}
private void Update()
{
if (menu.selectedTower == null || PopupScreen.instance.IsPopupActive()) return;
foreach (var (path, hotkey) in PathsPlusPlusMod.HotKeysByPath)
{
if (!hotkey.JustPressed() || path >= menu.upgradeButtons.Length) continue;
var button = menu.upgradeButtons[path];
if (button == null || !button.isActiveAndEnabled) continue;
button.OnUpgrade();
button.WobbleUpgrade();
}
}
public static PathsPlusPlusController? Create(TowerSelectionMenu menu)
{
var towerDetails = menu.towerDetails;
var selectedTowerOptions = towerDetails.transform.parent.gameObject;
if (selectedTowerOptions == null)
{
return null;
}
var controller = selectedTowerOptions.AddComponent<PathsPlusPlusController>();
controller.menu = menu;
controller.moreUpgradeButtons = new List<UpgradeObjectPlusPlus>();
var mask = selectedTowerOptions.AddComponent<Mask>();
mask.showMaskGraphic = false;
selectedTowerOptions.AddComponent<Image>();
var scrollRect = controller.scrollRect = selectedTowerOptions.AddComponent<ScrollRect>();
var content = towerDetails.transform.Cast<RectTransform>();
content.pivot = new Vector2(0.5f, 1f);
scrollRect.content = content;
var viewport = selectedTowerOptions.transform.Cast<RectTransform>();
scrollRect.viewport = viewport;
scrollRect.horizontal = false;
scrollRect.scrollSensitivity = 165;
foreach (var menuUpgradeButton in menu.upgradeButtons)
{
ModifyDefaultUpgradeObject(menuUpgradeButton);
}
var verticalLayoutGroup = towerDetails.AddComponent<VerticalLayoutGroup>();
verticalLayoutGroup.childForceExpandHeight = false;
verticalLayoutGroup.childForceExpandWidth = false;
verticalLayoutGroup.childAlignment = TextAnchor.UpperCenter;
verticalLayoutGroup.padding = new RectOffset { bottom = 25, top = 25 };
verticalLayoutGroup.spacing = 15;
var contentSizeFitter = towerDetails.AddComponent<ContentSizeFitter>();
contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
foreach (var menuUpgradeInfoPopup in menu.upgradeInfoPopups)
{
menuUpgradeInfoPopup.gameObject.AddComponent<PopUpFixer>();
}
return controller;
}
public void SetMode(bool hasMorePaths)
{
var towerDetails = menu.towerDetails;
var selectedTowerOptions = towerDetails.transform.parent.gameObject;
var viewport = selectedTowerOptions.transform.Cast<RectTransform>();
viewport.sizeDelta = new Vector2(-50, hasMorePaths ? -1046 : -1106);
scrollRect.vertical = hasMorePaths;
scrollRect.verticalNormalizedPosition = 1f;
towerDetails.GetComponent<VerticalLayoutGroup>().spacing = hasMorePaths ? 15 : 20;
selectedTowerOptions.GetComponent<Mask>().enabled = hasMorePaths;
selectedTowerOptions.GetComponent<Image>().enabled = hasMorePaths;
TaskScheduler.ScheduleTask(() =>
{
for (var i = 3; i < menu.upgradeInfoPopups.Count; i++)
{
var infoContainer = menu.upgradeInfoPopups[i]!.transform.parent;
var pos = infoContainer.localPosition;
infoContainer.localPosition = pos with
{
x = Math.Abs(pos.x) * (menu.IsOpenedRight() ? 1 : -1)
};
}
});
}
private void AddNewUpgradeObject()
{
var upgradeObject = menu.upgradeButtons[0]!;
var row = 3 + moreUpgradeButtons.Count;
var newUpgrade = upgradeObject.gameObject.Duplicate(menu.towerDetails.transform);
var upgradeObjectPlusPlus = newUpgrade.GetComponent<UpgradeObjectPlusPlus>();
upgradeObjectPlusPlus.upgradeObject = newUpgrade.GetComponent<UpgradeObject>();
newUpgrade.name = "UpgradeObject_" + (row + 1);
var upgradeObj = upgradeObjectPlusPlus.upgradeObject;
upgradeObj.upgradeButton.row = row;
upgradeObj.currentUpgrade.row = row;
upgradeObj.buttonID = row;
upgradeObj.upgradeButton.background = upgradeObj.upgradeButton.GetComponent<Image>();
moreUpgradeButtons.Add(upgradeObjectPlusPlus);
menu.upgradeButtons = menu.upgradeButtons.AddTo(upgradeObj);
var basePopup = menu.upgradeInfoPopups[0]!.transform.parent.parent;
var newPopupObject = basePopup.Duplicate(basePopup.transform.parent);
newPopupObject.name = "Upgrade_" + (row + 1);
var newPopUp = newPopupObject.GetComponentInChildren<UpgradeInfoPopup>();
newPopUp.upgradeObj = upgradeObj;
menu.upgradeInfoPopups = menu.upgradeInfoPopups.AddTo(newPopUp);
scrollRect.verticalNormalizedPosition = 1;
}
private static void ModifyDefaultUpgradeObject(UpgradeObject upgradeObject)
{
// Slightly adjust size
var layoutElement = upgradeObject.gameObject.AddComponent<LayoutElement>();
var size = upgradeObject.transform.Cast<RectTransform>().sizeDelta;
layoutElement.preferredWidth = layoutElement.minWidth = size.x;
layoutElement.preferredHeight = layoutElement.minHeight = size.y;
upgradeObject.locked.transform.Cast<RectTransform>().sizeDelta = new Vector2(900, 350);
// Allow any number of tiers
var tierIndicators = upgradeObject.tiers[0].transform.parent;
tierIndicators.TranslateScaled(new Vector3(13, 0, 0));
var grid = tierIndicators.GetComponent<GridLayoutGroup>();
grid.constraint = GridLayoutGroup.Constraint.FixedRowCount;
grid.constraintCount = 5;
grid.startAxis = GridLayoutGroup.Axis.Vertical;
grid.childAlignment = TextAnchor.LowerLeft;
grid.spacing = new Vector2(4, 4);
// Add custom component
var upgradeObjectPlusPlus = upgradeObject.gameObject.AddComponent<UpgradeObjectPlusPlus>();
upgradeObjectPlusPlus.upgradeObject = upgradeObject;
}
public void InitUpgradeButtons()
{
foreach (var upgradeButton in menu.upgradeButtons)
{
if (upgradeButton.gameObject.HasComponent(out UpgradeObjectPlusPlus button))
{
button.pathId = null;
}
}
if (menu.selectedTower is not { hero: null, tower.towerModel.isParagon: false } tower) return;
if (!PathsPlusPlusMod.PathsByTower.TryGetValue(tower.Def.baseId, out var list)) list = [];
while (list.Count > moreUpgradeButtons.Count)
{
AddNewUpgradeObject();
}
if (PathsPlusPlusMod.ExtendedPathsByTower.TryGetValue(tower.Def.baseId, out var array))
{
for (var p = 0; p < array.Length; p++)
{
var upgradeButton = menu.upgradeButtons[p]!;
var button = upgradeButton.GetComponent<UpgradeObjectPlusPlus>();
if (button == null || !button.isActiveAndEnabled) continue;
var path = array[p];
if (path == null)
{
button.pathId = null;
}
else
{
button.InitForTower(tower, path.Id);
upgradeButton.UpdateVisuals(path.Path, false);
}
}
}
for (var i = 0; i < moreUpgradeButtons.Count; i++)
{
var button = moreUpgradeButtons.Get(i);
if (i < list.Count)
{
var path = list[i];
button.gameObject.SetActive(true);
button.upgradeObject.enabled = true;
button.InitForTower(tower, path.Id);
}
else
{
button.upgradeObject.tts = null;
button.upgradeObject.enabled = false;
button.gameObject.SetActive(false);
}
}
UpdateVisuals();
}
public void UpdateVisuals()
{
if (menu.selectedTower is not { hero: null, tower.towerModel.isParagon: false }) return;
foreach (var upgradeObjectPlusPlus in moreUpgradeButtons)
{
if (upgradeObjectPlusPlus.gameObject.active)
{
upgradeObjectPlusPlus.upgradeObject.UpdateVisuals(upgradeObjectPlusPlus.upgradeObject.path, false);
}
}
}
public void UpdateCosts()
{
if (menu.selectedTower is not { hero: null, tower.towerModel.isParagon: false }) return;
foreach (var upgradeObjectPlusPlus in moreUpgradeButtons)
{
if (upgradeObjectPlusPlus.gameObject.active)
{
upgradeObjectPlusPlus.upgradeObject.UpdateCost();
}
}
CheckCash();
}
public void CheckCash()
{
if (menu.selectedTower is not { hero: null, tower.towerModel.isParagon: false }) return;
foreach (var upgradeObjectPlusPlus in moreUpgradeButtons)
{
if (upgradeObjectPlusPlus.gameObject.active)
{
upgradeObjectPlusPlus.upgradeObject.CheckCash();
}
}
}
}