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KnowledgeMenu.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.UI_New.Knowledge;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Extensions;
using HarmonyLib;
using Il2CppAssets.Scripts.Models.TowerSets;
using UnityEngine;
using UnityEngine.UI;
using static Il2CppAssets.Scripts.Models.TowerSets.TowerSet;
using Object = UnityEngine.Object;
namespace MegaKnowledge;
public class KnowledgeMenu
{
public static KnowledgeSkillTree knowledgeSkillTree;
public static readonly Dictionary<TowerSet, Dictionary<string, KnowledgeSkillBtn>> Buttons = new();
[HarmonyPatch(typeof(KnowledgeSkillTree), nameof(KnowledgeSkillTree.UpdateButtonStates))]
internal class KnowledgeSkillTree_UpdateButtonStates
{
[HarmonyPostfix]
internal static void Postfix(KnowledgeSkillTree __instance)
{
knowledgeSkillTree = __instance;
foreach (var megaKnowledge in ModContent.GetContent<MegaKnowledge>())
{
var cloneFrom = __instance.GetComponentsInChildren<Component>()
.First(component => component.name == megaKnowledge.KnowledgeToCloneFrom).gameObject;
var child = cloneFrom.transform.parent.FindChild(megaKnowledge.Name);
if (child != null)
{
return;
}
var newButton = Object.Instantiate(cloneFrom, cloneFrom.transform.parent, true);
newButton.transform.Translate(megaKnowledge.Offset, -400, 0);
var btn = newButton.GetComponentInChildren<KnowledgeSkillBtn>();
newButton.name = megaKnowledge.Name;
var knowledgeModels = Game.instance.model.allKnowledge
.Where(model => model.category.ToString() == megaKnowledge.TowerSet.ToString());
btn.ClickedEvent = new Action<KnowledgeSkillBtn>(skillBtn =>
{
var hasAll = true;
var btd6Player = Game.instance.GetBtd6Player();
foreach (var knowledgeModel in knowledgeModels)
{
if (!btd6Player.HasKnowledge(knowledgeModel.name))
{
hasAll = false;
}
}
if (!(Input.GetKey(KeyCode.LeftShift) || hasAll))
{
foreach (var knowledgeSkillBtn in Buttons[megaKnowledge.TowerSet].Values)
{
knowledgeSkillBtn.SetState(KnowlegdeSkillBtnState.Available);
}
foreach (var mkv in ModContent.GetContent<MegaKnowledge>().Where(mkv =>
mkv.TowerSet == megaKnowledge.TowerSet))
{
if (mkv == megaKnowledge) continue;
mkv.Enabled = false;
}
}
if (Input.GetKey(KeyCode.LeftAlt) ||
(megaKnowledge.Enabled && knowledgeSkillTree.currSelectedBtn == skillBtn))
{
megaKnowledge.Enabled = false;
skillBtn.SetState(KnowlegdeSkillBtnState.Available);
}
else
{
megaKnowledge.Enabled = true;
skillBtn.SetState(KnowlegdeSkillBtnState.Purchased);
}
if (!Input.GetKey(KeyCode.LeftAlt))
{
knowledgeSkillTree.BtnClicked(skillBtn);
}
knowledgeSkillTree.selectedPanelTitleTxt.SetText(megaKnowledge.DisplayName);
knowledgeSkillTree.selectedPanelDescTxt.SetText(megaKnowledge.Description);
});
btn.Construct(newButton);
if (!Buttons.ContainsKey(megaKnowledge.TowerSet))
{
Buttons[megaKnowledge.TowerSet] = new Dictionary<string, KnowledgeSkillBtn>();
}
Buttons[megaKnowledge.TowerSet][megaKnowledge.Name] = btn;
btn.SetState(megaKnowledge.Enabled
? KnowlegdeSkillBtnState.Purchased
: KnowlegdeSkillBtnState.Available);
var image = btn.GetComponentsInChildren<Component>().First(component => component.name == "Icon")
.GetComponent<Image>();
image.SetSprite(ModContent.GetSpriteReference<MegaKnowledgeMod>(megaKnowledge.Name));
image.mainTexture.filterMode = FilterMode.Trilinear;
}
foreach (var gameObject in knowledgeSkillTree.scrollers)
{
gameObject.GetComponent<RectTransform>().sizeDelta += new Vector2(0, 500);
}
}
}
[HarmonyPatch(typeof(KnowledgeSkillTree), nameof(KnowledgeSkillTree.Update))]
internal class KnowledgeSkillTree_Update
{
[HarmonyPostfix]
internal static void Postfix(KnowledgeSkillTree __instance)
{
foreach (var knowledgeSkillBtns in Buttons.Values)
{
foreach (var megaKnowledge in knowledgeSkillBtns.Keys)
{
knowledgeSkillBtns[megaKnowledge]
.SetSelected(ModContent.GetContent<MegaKnowledge>()
.First(knowledge => knowledge.Name == megaKnowledge).Enabled);
}
}
}
}
[HarmonyPatch(typeof(KnowledgeMain), nameof(KnowledgeMain.OnEnable))]
internal class KnowledgeMain_Open
{
[HarmonyPostfix]
internal static void Postfix(KnowledgeMain __instance)
{
var texts = new Dictionary<TowerSet, GameObject>
{
{ Primary, __instance.primaryCompletedTxt.gameObject },
{ Military, __instance.militaryCompletedTxt.gameObject },
{ Magic, __instance.magicCompletedTxt.gameObject },
{ Support, __instance.supportCompletedTxt.gameObject },
};
foreach (var (set, text) in texts)
{
var button = text.transform.parent.gameObject;
var existing = button.transform.FindChild(set.ToString());
if (existing != null)
{
continue;
}
var image = button.transform.FindChild("MKIcon").GetComponentInChildren<Image>().gameObject;
var i = 25;
foreach (var megaKnowledge in ModContent.GetContent<MegaKnowledge>())
{
if (!megaKnowledge.Enabled || megaKnowledge.TowerSet != set) continue;
var newImage = Object.Instantiate(image, button.transform, true);
//newImage.transform.Translate(i - 75, -150 - i / 3.6f, 0);
newImage.transform.Translate(-150f + i / 3.6f, i, 0);
newImage.transform.Rotate(0, 0, -15.5f);
newImage.name = set.ToString();
var realImage = newImage.GetComponent<Image>();
realImage.SetSprite(ModContent.GetSpriteReference<MegaKnowledgeMod>(megaKnowledge.Name));
realImage.mainTexture.filterMode = FilterMode.Trilinear;
i += 160;
}
}
}
}
}